Trashy Towers
Trashy Towers
A Tricky Towers inspired game where you have to stack trash with your roommates until someone spills it.
Entry for the Ludum Dare 50 with the theme "Delay the inevitable".
This game is playable with a keyboard or one or more gamepads.
The native Linux build has some difficult to reproduce issues with the gamepad disconnecting.
If this happens, try the web build instead.
Setting
Taking out the trash is a pretty annoying chore.
You've got to put on street clothes and go into this terrifying place called "outside".
That's why in many living arrangements, this is procrastinated until the trash spills out of the can.
By smartly placing your trash you can "delay the inevitable" spilling until hopefully someone else spills it so that
it's their problem.
This is a game about that.
Game modes
Single
Play alone to beat your highscore.
This may be the least fun mode of play but since having friends around to play games is a rare privilege, there had to
be some way to try the game alone.
If you somehow can (Parsec/ actually meeting people/ whatever else) also try the other modes!
Chaos
A chaotic mode in which you and a friend try to put trash in the same can simultaneously.
Whoever has dropped the last piece before the heap spills loses.
Hot tip: If you see something moving after the other player has set it down, you can slow down your own trash
falling.
If you don't their trash might land after yours does, and you lose the game.
Imagine this being a bit like when someone has put in something compressed that extends over time; if you happen to have
thrown something in the trash before it's done extending, it will look like the spilling was your fault.
Hotseat
Take turns with a friend putting trash in the same can.
Whoever has dropped the last piece before the heap spills loses.
Technology used
- Game Engine: Godot
- Sprite editing: Aseprite
- SFX: sfxr
- Music: GarageBand iOS


Comments21
Pausing without any reason sounds strange. Did you perhaps play the multiplayer "hotseat" mode? Because in that mode the game is actually supposed to pause automatically between every turn (so that both players can use the same controller and you can hand the controller to the other player without being to hectic. But we just noticed that we didn't implement the option to use the same controller for both players. Oops ^^)
Nice little tetris/jenga/super stacker 3000 kinda game :)
Works pretty darn well, would be nice if the trash didnt bounce around in there once it hit, but thats all part of game jam fun :) had things go flying into space haha
@hcs-hades "would be nice if the trash didnt bounce around in there once it hit"
Yeah, we didn't find a good solution for that, it's just how the physics engine worked. (Although mid development it was even worse, we even had a bug where you would lose the game because the items glitched through the bottom of the bin when pushed down too hard, thus colliding with the floor :sweat_smile: but at least we got that fixed. ^^)
If there is one thing I would improve, is making the behavior of the trash pieces less "bouncy" so their positioning can be better managed and feel less chaotic, but that's just me. It's good as is!
And I swear, I have friends to play with! They exist! They are just not here... at the moment... :P
Overall a fun game to play
It was fun to play, and the music fits it well.
The only thing I would have changed is the choice of keys for the chaos multiplayer mode - using arrow keys+PgUp/PgDown instead of UIOJKL would make for less colliding hands on a small keyboard.
And now I wonder who has so many basketballs and wants to throw them away...