I love the concept of using shaders to create drug trip effects Lol.
The game is goofy and the art is good and the animations are really smooth. Unfortunately there are a lot of bugs (like moving interrupting the dying animation which means you can live f o r e v e r). But it was definitely a good call to give the player so much health.
Overall it was pretty cool, I just wish the drug effects would stack >:)
Interesting idea. I did like the old cat who doesn't even try to kill you and just stands shaking his head, judging you for your life choices. 😆
The sprites looked like you put a lot of effort into the animations, but I was wondering why you decided to draw Teddy with a really clear black outline when everything else had a more rounded look? It sort of set him apart and, unfortunately, made him clash a bit with the rest of the game.
I probably wouldn't have finished the game if it wasn't for Teddy being an absolute tank, though. 😄
The graphics are really well done, however I find the gameplay feels a little sluggish. Some slight tweeks with animation frames and speed would greatly improve the feel IMO. Great job, you accomplished a lot in such a short time.
pretty ok. I like the concept fine enough, but the level design didn't feel super intentional, like I had to just wander until I found the sign post. I don't think the end sequence was implemented properly? I assume that the inevitability you're trying to delay is crashing on the drugs but it never felt like a punishment to not have it. At most, the animations broke and I couldn't attack when I ran out of party meter. Nothing happened either when I ran out of health, either. Also, I wish the ninjas were tied in a bit better as to why they're fighting this teddy bear. Not a bad game, especially considering the time constraint, but I feel like a lot was cut which is so unfortunate.
I liked the characters and the music, I found the use of filters interesting, I really enjoyed the contrast between the bear and the drink, it's a very dark character in reality.
Love the concept! the character and environment art matched nicely. Also good work on the drug post processing effect! It would be more exciting if the level design is less "Open". I can just walk through most of the enemies in the first 2 levels. (except the enemies on narrow platforms, but those are too annoying 😆 ) maybe a jump attack is also helpful!
Comments25
The game is goofy and the art is good and the animations are really smooth. Unfortunately there are a lot of bugs (like moving interrupting the dying animation which means you can live f o r e v e r). But it was definitely a good call to give the player so much health.
Overall it was pretty cool, I just wish the drug effects would stack >:)
The sprites looked like you put a lot of effort into the animations, but I was wondering why you decided to draw Teddy with a really clear black outline when everything else had a more rounded look? It sort of set him apart and, unfortunately, made him clash a bit with the rest of the game.
I probably wouldn't have finished the game if it wasn't for Teddy being an absolute tank, though. 😄
Go Teddy!