Just a game where you abduct cows and mutate them to slow down your inevitable doom, you know, everyday stuff :) I hope yall enjoy! :)!
Brief explanation on the game: UFOTag is a game where a ticking bomb will try to reach an end of a certain path, but YOU(the player/UFO) will try to delay the bomb.... Every time a bomb explodes a new stronger bomb will come around, where it will need to be delayed even more, you can place towers to delay the bomb...
DISCLAIMER: [THIS IS A JOKE] This game is approved by the Intergalactic Community
Nice simple concept well implemented. The mix of abducting cows and tower defence is fun. The cow towers made me laugh.
Art style and music complement each other and the game well.
I did experience a visual bug after a while where the previous black explosion effect (soot?) left on the road would start to disappear as the bomb moved across the path. But otherwise a very fun little game.
This is the first Cower Defense I've played in my life! How the hell did you have such an idea? The game is pretty fun and control are smooth, but I feel that the "upgraded cows" are not enough powerful. My "best" run was something like 16 bombs, but most of them was around 12. I think that when we play, we don't feel that cow-towers really do anything.
Maybe you could try to upgrade them a little, it may feel more fun?
Overall, you made a good job on this game, it plays well and it fun.
- The two parts of the game going on simultaneously so that there is never any downtime - It fit the theme well as I knew eventually I would lose - It's a funny concept even though it doesn't really make sense XD - Although the art is nothing revolutionary, it fit the aesthetic of the game pretty well - I liked the music and SFX and really liked that you included a volume slider in there
Things that could be improved on:
- I think it would be better to just be able to place towers with your mouse instead of having to awkwardly navigate over with the UFO. Also the time it takes to place a tower is way too long - As far as I could tell, towers are basically useless and do almost no damage. Right from the start, I saved 20 cows and built the strongest tower in the spot with the most time to fire and it barely delayed the next bomb. The final tower should be powerful and delay a bunch of waves - At first I liked that fact that you don't have to click a button to abduct a cow, just hover over it. The issue is that sometimes you are trying to go over and place a tower as fast as possible but if there are any cows between you and the tower you want to place, it automatically starts picking up those cows and locks you into this long animation while you helplessly watch the game end. This could be solved by just clicking to place towers
really enjoyed this game even though i really did not know what the bombs were doing. i thought i could pick them up and destroy the cows. that would have been fun too. thanks for making the game.
@paulhocker There is a tutorial that explains everything, it's very unpolished but it should make you understand everything. If not you can look at our description where you will be able to see a "Brief explanation on the game" section where it should explain everything.... Hope this helps
Ditto most of these comments, especially the unbalanced towers. I also think the timing of cow spawns and abductions are too... slow. speed up resource gathering and speed up their spawn rate, and let us frantically move back and forth between placement and gathering. That might require making the cowers a bit cheaper and weaker (post original strength update), but the end result should be that I feel like I'm flying everywhere around the map trying to keep these darn bombs from killing me....
Good cower defense game. Congratulations! I end up keep pressing 'D' instead of 'F' trying to build the last tower without any response causing a failure. I think some robustness, e.g. more health for the base, would help.
More feedback from all of you, thank you guys so much !!!
Problems:
- "The cow gathering is too slow" @exevirus - We will try to make cow gathering faster and more "fluider" but we already did something that will make the game faster the longer you play it...
Stuff we will fix not including stuff I already wrote in my last response:
- We will do better optimizations. @fffchai - Change the place keybind from F to E. @yukimiitsuka - Try to make the cow gathering faster and better.
Thank you all so much for playing our game it really means so much to us
Super simple yet unique idea. Wasn't expecting a Cow defence game, but was fun to play! Did take me a minute or so to realise what I was suppose to be doing tho. Nice art style too! The wagging cow tails was a nice a sight ha
This is really creative with solid mechanics! I especially like the tower that slows down the bombs. I don't have much to add on to what everyone else is saying, but one thing I didn't expect (but that makes sense) was that selling cows gave you less money back than you paid (when I sold to immediately buy again, I wasn't able to buy). The music also fits really well. Good job!
it seems i was able to find an infinite cow defense strategy! i would've left it running in the background but the game pauses when you click off, so i just called it at 40 :) 🐮
pretty solid entry, i can only say that i would've like more in terms of visual feedback. at first i thought the bombs would hurt me if i got too close to them when they exploded
Nice movement and animations, but the game felt a bit sluggish and uncontrollable overall. I didn't seem to have much of an effect on the bombs at all. But I can relate to this, I spent ages trying to make hitting stuff feel just right in my game! Art is fine, but it has loads of character in the little animations and that brings a lot to the game. Maybe make hitting bombs feel more juicy, and give indicators of how much health?
Clever core idea and pleasant game overall good job! Surprisingly, the game was much better once I saw there was a tutorial :D I would like to see a health bar of some kind on the bomb tho, to have a better appreciation of the damage dealt by the towers. Good job from you two, gg!
This game was super fun! It took me a while to get used to the controls and figure out what to do, but once I did I was addicted. Love the detail on the cow tail animation. Great job on your game!
Honestly very fun! Awesome idea and well executed. The art is very cute despite being quite macabric, lol, and the music is fun too. At first I didn't feel any differences between different towers, maybe the balance could be improved a bit. After some trial and error I got 30. Also I like the idea of the bombs exploding by themselves before they reach the goal. Great submission!
Comments26
Art style and music complement each other and the game well.
I did experience a visual bug after a while where the previous black explosion effect (soot?) left on the road would start to disappear as the bomb moved across the path. But otherwise a very fun little game.
I like how smooth the controls feel, and the deceleration of the UFO over time.
Maybe you could try to upgrade them a little, it may feel more fun?
Overall, you made a good job on this game, it plays well and it fun.
Things I liked:
- The two parts of the game going on simultaneously so that there is never any downtime
- It fit the theme well as I knew eventually I would lose
- It's a funny concept even though it doesn't really make sense XD
- Although the art is nothing revolutionary, it fit the aesthetic of the game pretty well
- I liked the music and SFX and really liked that you included a volume slider in there
Things that could be improved on:
- I think it would be better to just be able to place towers with your mouse instead of having to awkwardly navigate over with the UFO. Also the time it takes to place a tower is way too long
- As far as I could tell, towers are basically useless and do almost no damage. Right from the start, I saved 20 cows and built the strongest tower in the spot with the most time to fire and it barely delayed the next bomb. The final tower should be powerful and delay a bunch of waves
- At first I liked that fact that you don't have to click a button to abduct a cow, just hover over it. The issue is that sometimes you are trying to go over and place a tower as fast as possible but if there are any cows between you and the tower you want to place, it automatically starts picking up those cows and locks you into this long animation while you helplessly watch the game end. This could be solved by just clicking to place towers
Problems:
- "The cow gathering is too slow" @exevirus - We will try to make cow gathering faster and more "fluider" but we already did something that will make the game faster the longer you play it...
Stuff we will fix not including stuff I already wrote in my last response:
- We will do better optimizations. @fffchai
- Change the place keybind from F to E. @yukimiitsuka
- Try to make the cow gathering faster and better.
Thank you all so much for playing our game it really means so much to us
pretty solid entry, i can only say that i would've like more in terms of visual feedback. at first i thought the bombs would hurt me if i got too close to them when they exploded