
Willie's Blunder
EN
Willie, a 7 year old boy, has been playing his game console all night and has hit it after losing. Seeing that it is no longer working and knowing that his father will severely scold him for this stupidity, his goal is to do everything possible to prevent his father from waking up and thus delay the inevitable.
To do this, you'll need to interact with the disruptive elements in the house so that they stop making noise.
Controls:
- Directional arrows: Move
- Space bar: Interact
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FR
Willie, un enfant de 7 ans, a joué toute la nuit à sa console de jeu et l’a frappé après avoir perdu. Voyant qu’elle ne fonctionne plus et sachant que son père va sévèrement le gronder pour cette bêtise, son but est alors de tout faire pour empêcher le réveil de son père et ainsi retarder l’inévitable.
Pour cela, vous devrez interagir avec les éléments perturbateurs de la maison pour qu'ils arrêtent de faire du bruit.
Commandes :
- Flèches directionnelles : Se déplacer
- Touche Espace : Interagir
_______________________________________________________________________________________
Thomas Creusot : Game Designer / Narrative Designer / Programmer
Roman Cossiaux—Chastan : Game Designer / Narrative Designer
Aurore Debize : 2D Artist
Alexis Darras : Game Designer / Developer
Nicolas Imbert : Game Designer / Developer
Florian Baumann : Sound Designer
Léa Combacau : 2D Artist
Bastien Cuomo : 3D Artist
Lilou Agnel : 2D Artist / Animator
_______________________________________________________________________________________
Willie, a 7 year old boy, has been playing his game console all night and has hit it after losing. Seeing that it is no longer working and knowing that his father will severely scold him for this stupidity, his goal is to do everything possible to prevent his father from waking up and thus delay the inevitable.
To do this, you'll need to interact with the disruptive elements in the house so that they stop making noise.
Controls:
- Directional arrows: Move
- Space bar: Interact
_______________________________________________________________________________________
FR
Willie, un enfant de 7 ans, a joué toute la nuit à sa console de jeu et l’a frappé après avoir perdu. Voyant qu’elle ne fonctionne plus et sachant que son père va sévèrement le gronder pour cette bêtise, son but est alors de tout faire pour empêcher le réveil de son père et ainsi retarder l’inévitable.
Pour cela, vous devrez interagir avec les éléments perturbateurs de la maison pour qu'ils arrêtent de faire du bruit.
Commandes :
- Flèches directionnelles : Se déplacer
- Touche Espace : Interagir
_______________________________________________________________________________________
Thomas Creusot : Game Designer / Narrative Designer / Programmer
Roman Cossiaux—Chastan : Game Designer / Narrative Designer
Aurore Debize : 2D Artist
Alexis Darras : Game Designer / Developer
Nicolas Imbert : Game Designer / Developer
Florian Baumann : Sound Designer
Léa Combacau : 2D Artist
Bastien Cuomo : 3D Artist
Lilou Agnel : 2D Artist / Animator
_______________________________________________________________________________________
Genres: survival
Comments3

blobo5 Apr 2022, 02:22
The best I could do was a minute and 7 seconds. Having to mash the arrow keys to move was a bit rough, I would've preferred constant movement, or at least a Delayed-Auto-Shift. The sound effects were great! I think the sink was the hardest obstacle, since it was so far out of the way. Oh, and the artwork was really charming. Great work!

AlexTengu16 Apr 2022, 00:01
Survived 1:10.
1. Very long way to the sink - too annoying :) Since game is very fast-paced, this long way around the table is unnecessary.
2. As said before, movement is not continuous. It requires constant smashing buttons. Continuous movement would not ruin the game, but would make it a little more enjoyable.
Graphics and sounds are cool. The Idea is also nice: kinda inverted "Annoy Your Neighbour" :smile:
1. Very long way to the sink - too annoying :) Since game is very fast-paced, this long way around the table is unnecessary.
2. As said before, movement is not continuous. It requires constant smashing buttons. Continuous movement would not ruin the game, but would make it a little more enjoyable.
Graphics and sounds are cool. The Idea is also nice: kinda inverted "Annoy Your Neighbour" :smile:
Gameplay is fun too, but to be completely honest, it felt a bit too difficult. I think the main reason was probably the controls, as it the movement wasn't continuous, but you had to press the key for every step. But other than pretty solid and beautiful entry.
My suggestions:
- Smoother movement / animations
- Some ending screen. Not seeing your dad bursting into flames of rage was a little let down. Haha.