while not getting any prize for originality the art is cute and the skills are interesting. the lack of visual/audio feedback from enemies takes a bit away from the enjoyment and personally I think the levels should be far apart but more impactful
I definitely got sucked into this game. I think the character was really cool and the abilities looked really interesting. Watching all of the stuff going on around the character was mesmerizing.
I accidentally hit space which reset the game unfortunately.
In terms of the theme, I was only able to make the connection in terms of it being a survival game.
This game hits best with its art, the fun mostly coming out of seeing you become almost unbeatable. The audio is lacking, but the lack of audio doesn't impact the game too badly.
My major concern is that the reset button is the easiest to hit, The spacebar.
I really liked this game. At first I was confused with the controls and discovered the spacebar would reset my progress. I like the abilities, they were creative and fun to improve. I did notice that after 5 minutes it began to lag, after 6 minutes my pc was struggling and after 7 I could no longer move. Otherwise excellent job! Thanks for sharing your game!
The art is cool, the spells have a nice progression to them. But enemies could be more interesting, they all feel the same. Except maybe the big slime that multiplies on death.
The real fight is against the fps XD Really nice aimations and graphics. I wanted to improve the cursed flame to max but couldn't make it unfortunately. I liked your game. It is a very strong entry.
Late game there are some optimization issues as more enemies come onto the screen and it starts to lag. I might be inexperienced, but it feels like it gets pretty impossible too quickly; maybe some balancing changes would do it some good. Good job!
The game looks great and I did have fun playing it. I will say that I would have liked a bit more control over what was happening. Overall a good jam game. Well done.
You may want to spend some time to polish the database so that the game can be more balanced? Also add in some distinction between monsters may help a lot.
Well done, really!
Oh and, the monsters are moving too fast that I can barely react to them coming from outside the screen.
I would have loved a tooltip to explain what weapon levels did, but I can imagine time was an issue. I just sunk an hour into this game. No weapon seems like the absolute go-to pick, which is quite an achievement for a game like this. Congrats!
I liked how the cursed flame offers a bit of variety in engagements vs the other abilities which you really can't control. I hit a pretty big difficulty spike at the 4 minute mark, but I really enjoyed it for what it is.
Felt the vampire survivors vibes, It was quite nice too just zone out and try to dodge all the enemies. I have to say, I felt some of the hit-boxes where surprisingly large on some enemies. Overall this seems like it did what it set out to do, well done!
Cool game. Had a blast! I played several rounds trying out all the spells.
The spell choices didn't make much difference though. After about 4 minutes it was just impossible to survive. I wished the choice of the spells mattered more :)
There's a bug when i enter fullscreen. The grass texture fills only 1/4 of the screen. It may not be a bug because i have a huge monitor and it could be the cause of it.
I had a lot of fun with this one! cursed flame is the way to go. I agree with @gord10ahmet a little visual feedback of enemy hits would make this game! I like the idea of an auto shooter in this style, not sure I've seen that before, makes it a very different experience. Nice art and animation, all works v well. Great job :)
First I was confused as I did not find any instrucitons ^^ But as you just have to run around and upgrade your spells it was alright. Its a good concept (Vampire Survivor) and looks better than the origian :) I guess you could get lots of mood with some punshier SFX :)
Comments28
the lack of visual/audio feedback from enemies takes a bit away from the enjoyment and personally I think the levels should be far apart but more impactful
I accidentally hit space which reset the game unfortunately.
In terms of the theme, I was only able to make the connection in terms of it being a survival game.
Thanks for the fun experience!
My major concern is that the reset button is the easiest to hit, The spacebar.
Need some knockback animation and SFX.
You may want to spend some time to polish the database so that the game can be more balanced? Also add in some distinction between monsters may help a lot.
Well done, really!
Oh and, the monsters are moving too fast that I can barely react to them coming from outside the screen.
This is a decent one, I only wish I had more control over my character. I'd have really liked if I casted all those awesome spells by myself.
Nice stuff!
I just sunk an hour into this game. No weapon seems like the absolute go-to pick, which is quite an achievement for a game like this.
Congrats!
BTW took me a while to realize that I don't have to aim fireballs and that all I have to do is run around and try to dodge...
The spell choices didn't make much difference though. After about 4 minutes it was just impossible to survive. I wished the choice of the spells mattered more :)
Good game! Keep it up :)