
XORN
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Entry for the Extra
Control a friendly xorn as you navigate your earthen home eating gems to survive!
Controls - WASD - movement
Collect gems before (inevitably?) getting defeated by greedy adventurers! Each gems fills a different stomach and each stomach grants special traits. When an adventurer catches you, you lose the contents of your stomach. If they catch you while you're starving, it's game over! There's also lava! Touching it will make you empty all your stomachs (even red!) and if you touch it while starving, it's also game over!
Blue gems - faster move speed
Green gems - gem sight
Red gems - Can take multiple hits first
Known Issues
- *~~Xorn will sometimes run in a direction upon startup and be unable to take input controls. Having difficulty reproducing. Might be a webGL thing.~~ Resolved in update v0.06.1*
- Gems will sometimes pop-in or not glow correctly while green stomach has contents
Design, Programming, Pixel Art, Font - Harrison Dunn
Title Art - Disco Diffusion AI
SFX - Kenney.nl, pmsfx.com
Music - "Xorns Big Adventure" by John Praw & Sam Ludwig made for LD50
XORN uses the xorn monster under the Open Game License. You can read the full license here.
Version History:
Latest - v1.0
v1.0 (4/20/22) - music update, balance tweaks, and LAVA!
v0.06 (4/14/22) - balance updates, music, infinite run bugfix.
v0.05 (4/14/22) - SFX, main menu, credits menu.
v0.04 (4/13/22) - gems grant traits, increased enemies and aggression.
v0.03 (4/10/22) - enemies & animations. It's almost a game now.
v0.02 (4/5/22) - added stomachs & gem eating!
v0.01 (4/4/22) - uploaded initial project with movement, digging, and randomly generated world