
Yarr me shippey
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Ahoy Captain
The last captain - Stinkbeard was just found dead. The ship is yours to command now.
Beware though:
* Blimey, the food reserves are low;
* No booty to be found on ship;
* At least we have enough grog to keep the crew ~~happy~~ tolerable for a few days;
So, as you can image the journey isn't going so well, and the men can smell it. Just listen to all the grumbles when you are not around. But you are the Captain! You will show them their place, right?
The sea is unpredictable as is your crew - what challenges will you face, how long will you stay alive? Will you find treasures of the bottom of the sea?
Best of luck, Captain!
_P.S. Your crew, totally not plotting a mutiny_
Follow Instructions. Keep an eye on morale indicator on the left side of the screen. Don't forget to drag respective dice to their slots when doing checks.
Bugfix update v1.01:
Please use this bugfixed version if you want to get more coherent gameplay, while still keeping with jam rules, as it fixes most obvious bugs without really introducing any new features yet.Fulls changelist:
- Fixed a case, where pressing new day with losing morale would display LOSE screen together with new days' event;- Fixed a case, where reaching losing morale mid event handling would show LOSE screen, but wouldn't hide everything else;
- Fixed dice not being cleaned up with "Next day", blocking the action slot;
- Pressing "Next day" closes any open action checks;
- Fixed "Clean deck" action; now if the deck not cleaned, the crew will lose 3 morale for each day it wasn't cleaned;
- Reduced "Clean deck" action needed dice number to 1 as it was always intended;
- Made dragged dice to always be shown above everything;
- Added a text note for action, that don't have any implementation yet;
- Fixed issue where you could drag (and pass) already failed check;
- Fixed "Rest" action not allowing rerolls;
- Actually randomized rng seed, so replaying game now feels less similar;
Working ship actions:
- __Rest__ - Put any non-blank die to allow rerolling all non-used dice;- __Clean Deck__ - Dirty deck lowers crew morale. With each day the deck is not cleaned your crew will lose more lorale;
- __Raise Morale__ - Raise morale for each crew member you have (raises more morale for inactive crew members to faster get them back to work). (Originally intended to be done only by captain dice (red), but any type works for now. Though if you want to play the intended way, only add red dice there);
Planned ship actions:
- __Fish__ - Spend dice to acquire food to feed your crew;- __Search__ - (Lookout) Look for new destination to sail for or extra events;
- __Sail__ + __Row__ - Try to get closed to destinations found previously via __Search__ action;
- __Attack__ - Attack other shippeys;
- __Invent__ - Work on long term project boosting existing actions;
- __Train__ - Train some crew member to change their die faces;
Detailed explanations:
Drag your crew dice to respective event requirements
Icons above dice slots specify which dice are allowed
Every action modifies your crew morale
Each crew member has different dice configurations
Captain is special - he has 3 action dice (red). All other crew has one die each.Gaining or losing morale affects how many of your crew contributes to your daily tasks and events.
Credits:
* Beatričė Kasiliauskaitė - Art, Audio design, Game design, Story, ideas* Justas Tomkus - Programming, some ideas