10 Second Farm

10 Second Farm

This game is from ldjam.com, which is currently unavailable.
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overall: 2.61
fun: 2.09
innovation: 2.41
theme: 2.91
humor: 2.77
mood: 2.40
"Every 10 Seconds" - Ludum Dare 51 Entry.

Play

https://quoclon.itch.io/10secondfarm

General


A farm management. No win conditions. If all your animals die you lose!
The Selection Phase is '10 seconds long!' - which was our inclusion of the theme!

Instructions:


Selection Phase - Click on animals, and then Click on a building/truck:


Feed - Left Building - increases health. Green Bar. Use early.

Breed - Middle Building - creates offspring, when Red Bar is high

Produce - Right Building - creates produce (i.e. eggs), use when Blue Bar is high

Sell - Right Truck - sells the animal; use when health (Green Bar) is high


Outcome Phase - See the outcomes of your efforts


Gold Adjustments - will go up if you made produce or sold animals

Health/Breed/Produce Bars - may go up or down



Event Phase - ​External events occur that impact gameplay that round


[Not Implemented] - eventually will impact sales/health/produce, etc.



Upgrade Phase - Random upgrades, various prices, impact gameplay that round


[Not Implemented] - eventually will impact sales/health/produce, etc.



Post-Mortem (things we were stoked on)


Building a 3d game - most of our work has been in 2d

World Space UI ​- Health Bars, Billboard UI, etc.

Scriptable Objects - ​making event creation super slick

Navmesh Agents - easy-mode AI

Highlighting 3D Characters - using multiple mesh/materials

Collaborating - using git, brainstorming, etc.

Balance - hanging out, coding, but still going out for food, walks, etc.

Building Skills - utilizing some core skills, but overall learning some new things!
Found a bug?
Tell us on Discord