10 Second Transportation LLC

co-authored: @infestedrabbit, @ko1suz
Overall★★★★★★★★★★3.17
Fun★★★★★★★★★★2.77
Innovation★★★★★★★★★★3.42
Theme★★★★★★★★★★3.81
Humor★★★★★★★★★★3.10
Mood★★★★★★★★★★3.12

10 Second Transportation LLC Travel Agency

We carry your loved ones to infinite destinations only in seconds, Since 2453!

We only hire skilled drivers. Are you up to task?

You -the player- is one of our speedbus driver. Drive through inverse dimensions, travel forward and back in time, but only forward in space.

Our special inversequantumengine9000 with just a single button press, can create inverse realities and drive through them.

Take your passenger to their destinations within 10 second quantumengine limit.

If you pass limits you'll get lost in other dimensions.

Also try not to crush.

Have a nice trip.

_Hello, We made this project fully improvisational and had so much fun time (not to mention unity crashes) during this jam. We had lots of ideas during development process but did have little time for all. So our aim was to close gameloop as quickly as possible. We sacrificed some extra mechanics, collectibles, upgrade systems and narrative, but the game itself has a strong foundation already._

Comments18

kesha4 Oct 2022, 14:34
Deffo five stars! It took a bit to figure out what needs to be done, and I totally love how the speed feels.
saintchristopher777
saintchristopher7774 Oct 2022, 14:37
Ha ha, nice! I feel like it's more of a framework/environment than a fleshed out game at the moment, but really cool. Great 3d art and sound design!
Caltus4 Oct 2022, 15:20
Nice game
TheOrioli
TheOrioli8 Oct 2022, 08:41
This is cool! I haven't see a lot of games do a take on the 10 seconds idea as a kind of mandated rhythm to game that the player must stick to, props for originality 👍
Ian DeJong
Ian DeJong9 Oct 2022, 09:39
Definitely a great use of the theme. Art style also gives it a pretty awesome feel.
TermiGht
TermiGht9 Oct 2022, 09:43
Good concept. I love the story and the art.
dimesto52
dimesto529 Oct 2022, 10:16
interesting concept but the shift key should be explained in game and prevent the change of world directly in obstacles

despite these details I had fun on your game, good luck to you
GordienkoGames
GordienkoGames9 Oct 2022, 21:34
Just press the shift, the location changes, the sound is a little loud. When will bus come?
LDJam user 30298710 Oct 2022, 16:24
Neat idea for a mechanic, although it was a bit jarring everytime you shifted. With a bit of polish I could see this being a really fun game. The art was really good.
hotaloca10 Oct 2022, 17:12
Great concept overall. I like the jump between dimensions theme quite a lot - actually I was initially also thinking on a similar idea but maybe across different levels of a puzzle game :smile: The hyperspace looks really like one and the mood of the game is really cool! It was for me difficult to understand the use of shift key in the beginning, plus it was disturbing that after teleporting you can get hit by something right away - not so much fair to the player. Anyway fun entry overall.
Azat11 Oct 2022, 21:38
al sana şuku
LePoulet14 Oct 2022, 18:53
Very nice visual!
Druvsaft
Druvsaft15 Oct 2022, 15:03
The concept of an interdimensional travel agency is quite fun!

There's something about the camera and the environment that made me slightly nauseous while playing, it can be very individual of course, but something to keep in mind.

I think there needs to be some kind of grace period after shifting and reversing the timeline, as it is you can get hit immediately if you change reality just in front of an obstacle, and there's no way to know when to do it. Maybe your vehicle is non-corporeal for the first second after shifting, so you have time to react!

Good job overall!
CaptAndrey
CaptAndrey15 Oct 2022, 17:02
➕ looks cool

➕ sounds great

➕ good use of the theme

➖ it is not clear what to do at the beginning, first four "time travel" were very confusing

➖ gets bored quickly
dzolkin19 Oct 2022, 21:17
The idea on the topic is very cool, I liked the graphics, it's really cool.
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