10 seconds Delirium

10 seconds Delirium

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.85
fun: 3.71
innovation: 3.79
theme: 3.97
graphics: 4.28
audio: 3.75
humor: 3.83
mood: 3.78
Welcome to our new Clinic !
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We just opened *today* ! We are specialist of minds and souls. 🧠

Our team of psychoanalyst are at your service to resolve your deepermost issues. Even your most *troubling* ones.

We never met a mind that we were unable to comprehend. Or at least *not yet...*

Meet our team of Specialists 👨‍⚕️
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Two of our most beloved psychoanalysts spent their weekends to bring you this new kind of experience :
* *Aune*, Specialized in Graphical analysis :paintbrush:, design of the mind 🧠 as well as psycho-musical experiences :notes:
* *Furano*, Expert of dream decoding :computer:, User-eXperience 🪟 and inner-self communications :page_facing_up:

Commands :video_game:
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The clinic can be accessed either with a mouse and keyboard :keyboard: or a gamepad :video_game:.

Key mapping are the followings :
* Move inner yin & yang: WASD/Arrows/Left and Right Sticks/D-Pad
* Move: WASD/Arrows/Left Stick/D-Pad
* Aim: Mouse/Right Stick
* Fire: Mouse left Click/Space/Right Trigger/Right Shoulder
* Pause menu: Escape/Select/Start

*Tips:* The mouse/Right Stick sensibility can be configured in the option menu on the title screen (and *soon* in the pause menu too).
You can Skip the meditation tutorial by pressing any button mapped to the *Fire* command.

Tools :wrench:
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* Developed on Unity
* Meshes are made with Blender
* FX animations are also made with Blender using grease pencil
* Music and most sounds are made with the organelle synth running ORAC2
* Arts made on Photoshop and GIMP

Outside ressources :cd:
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:abc: Font :
* Alkami Regular
* Playfait Display Semi-bold

:trumpet: Sound :
* one *special* sound by *Joseph SARDIN*

Come meet us to reconcialiate with your inner *yin* and *yang* !
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Fixes deployed after Jam submission:
```plaintext
• Windows out-of-bound experience removed + bloom fixed`
• Default mouse sensibility reduced and associated settings range increased
• Options added to in-game pause
• Gamepad sensibility vastly increased. It should now be playable with one.
• Fixed player going trough walls while shooting in a corner
```
Original Jam submission for both *Html5* and *windows* can be found here. 1 or 2 game breaking bug are in it however.
Found a bug?
Tell us on Discord