
10 seconds Delirium
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Welcome to our new Clinic !
====
We just opened *today* ! We are specialist of minds and souls. 🧠
Our team of psychoanalyst are at your service to resolve your deepermost issues. Even your most *troubling* ones.
We never met a mind that we were unable to comprehend. Or at least *not yet...*
Meet our team of Specialists 👨⚕️
----
Two of our most beloved psychoanalysts spent their weekends to bring you this new kind of experience :
* *Aune*, Specialized in Graphical analysis :paintbrush:, design of the mind 🧠 as well as psycho-musical experiences :notes:
* *Furano*, Expert of dream decoding :computer:, User-eXperience 🪟 and inner-self communications :page_facing_up:
Commands :video_game:
----
The clinic can be accessed either with a mouse and keyboard :keyboard: or a gamepad :video_game:.
Key mapping are the followings :
* Move inner yin & yang: WASD/Arrows/Left and Right Sticks/D-Pad
* Move: WASD/Arrows/Left Stick/D-Pad
* Aim: Mouse/Right Stick
* Fire: Mouse left Click/Space/Right Trigger/Right Shoulder
* Pause menu: Escape/Select/Start
*Tips:* The mouse/Right Stick sensibility can be configured in the option menu on the title screen (and *soon* in the pause menu too).
You can Skip the meditation tutorial by pressing any button mapped to the *Fire* command.
Tools :wrench:
----
* Developed on Unity
* Meshes are made with Blender
* FX animations are also made with Blender using grease pencil
* Music and most sounds are made with the organelle synth running ORAC2
* Arts made on Photoshop and GIMP
Outside ressources :cd:
----
:abc: Font :
* Alkami Regular
* Playfait Display Semi-bold
:trumpet: Sound :
* one *special* sound by *Joseph SARDIN*
Come meet us to reconcialiate with your inner *yin* and *yang* !
====
Fixes deployed after Jam submission:
```plaintext
• Windows out-of-bound experience removed + bloom fixed`
• Default mouse sensibility reduced and associated settings range increased
• Options added to in-game pause
• Gamepad sensibility vastly increased. It should now be playable with one.
• Fixed player going trough walls while shooting in a corner
```
Original Jam submission for both *Html5* and *windows* can be found here. 1 or 2 game breaking bug are in it however.
====
We just opened *today* ! We are specialist of minds and souls. 🧠
Our team of psychoanalyst are at your service to resolve your deepermost issues. Even your most *troubling* ones.
We never met a mind that we were unable to comprehend. Or at least *not yet...*
Meet our team of Specialists 👨⚕️
----
Two of our most beloved psychoanalysts spent their weekends to bring you this new kind of experience :
* *Aune*, Specialized in Graphical analysis :paintbrush:, design of the mind 🧠 as well as psycho-musical experiences :notes:
* *Furano*, Expert of dream decoding :computer:, User-eXperience 🪟 and inner-self communications :page_facing_up:
Commands :video_game:
----
The clinic can be accessed either with a mouse and keyboard :keyboard: or a gamepad :video_game:.
Key mapping are the followings :
* Move inner yin & yang: WASD/Arrows/Left and Right Sticks/D-Pad
* Move: WASD/Arrows/Left Stick/D-Pad
* Aim: Mouse/Right Stick
* Fire: Mouse left Click/Space/Right Trigger/Right Shoulder
* Pause menu: Escape/Select/Start
*Tips:* The mouse/Right Stick sensibility can be configured in the option menu on the title screen (and *soon* in the pause menu too).
You can Skip the meditation tutorial by pressing any button mapped to the *Fire* command.
Tools :wrench:
----
* Developed on Unity
* Meshes are made with Blender
* FX animations are also made with Blender using grease pencil
* Music and most sounds are made with the organelle synth running ORAC2
* Arts made on Photoshop and GIMP
Outside ressources :cd:
----
:abc: Font :
* Alkami Regular
* Playfait Display Semi-bold
:trumpet: Sound :
* one *special* sound by *Joseph SARDIN*
Come meet us to reconcialiate with your inner *yin* and *yang* !
====
Fixes deployed after Jam submission:
```plaintext
• Windows out-of-bound experience removed + bloom fixed`
• Default mouse sensibility reduced and associated settings range increased
• Options added to in-game pause
• Gamepad sensibility vastly increased. It should now be playable with one.
• Fixed player going trough walls while shooting in a corner
```
Original Jam submission for both *Html5* and *windows* can be found here. 1 or 2 game breaking bug are in it however.