10 seconds Delirium
Welcome to our new Clinic !
====
We just opened *today* ! We are specialist of minds and souls. 🧠
Our team of psychoanalyst are at your service to resolve your deepermost issues. Even your most *troubling* ones.
We never met a mind that we were unable to comprehend. Or at least *not yet...*
Meet our team of Specialists 👨⚕️
----
Two of our most beloved psychoanalysts spent their weekends to bring you this new kind of experience :
* *Aune*, Specialized in Graphical analysis :paintbrush:, design of the mind 🧠 as well as psycho-musical experiences :notes:
* *Furano*, Expert of dream decoding :computer:, User-eXperience 🪟 and inner-self communications :page_facing_up:
Commands :video_game:
----
The clinic can be accessed either with a mouse and keyboard :keyboard: or a gamepad :video_game:.
Key mapping are the followings :
* Move inner yin & yang: WASD/Arrows/Left and Right Sticks/D-Pad
* Move: WASD/Arrows/Left Stick/D-Pad
* Aim: Mouse/Right Stick
* Fire: Mouse left Click/Space/Right Trigger/Right Shoulder
* Pause menu: Escape/Select/Start
*Tips:* The mouse/Right Stick sensibility can be configured in the option menu on the title screen (and *soon* in the pause menu too).
You can Skip the meditation tutorial by pressing any button mapped to the *Fire* command.
Tools :wrench:
----
* Developed on Unity
* Meshes are made with Blender
* FX animations are also made with Blender using grease pencil
* Music and most sounds are made with the organelle synth running ORAC2
* Arts made on Photoshop and GIMP
Outside ressources :cd:
----
:abc: Font :
* Alkami Regular
* Playfait Display Semi-bold
:trumpet: Sound :
* one *special* sound by *Joseph SARDIN*
Come meet us to reconcialiate with your inner *yin* and *yang* !
====
Fixes deployed after Jam submission:
```plaintext
• Windows out-of-bound experience removed + bloom fixed`
• Default mouse sensibility reduced and associated settings range increased
• Options added to in-game pause
• Gamepad sensibility vastly increased. It should now be playable with one.
• Fixed player going trough walls while shooting in a corner
```
Original Jam submission for both *Html5* and *windows* can be found here. 1 or 2 game breaking bug are in it however.
====
We just opened *today* ! We are specialist of minds and souls. 🧠
Our team of psychoanalyst are at your service to resolve your deepermost issues. Even your most *troubling* ones.
We never met a mind that we were unable to comprehend. Or at least *not yet...*
Meet our team of Specialists 👨⚕️
----
Two of our most beloved psychoanalysts spent their weekends to bring you this new kind of experience :
* *Aune*, Specialized in Graphical analysis :paintbrush:, design of the mind 🧠 as well as psycho-musical experiences :notes:
* *Furano*, Expert of dream decoding :computer:, User-eXperience 🪟 and inner-self communications :page_facing_up:
Commands :video_game:
----
The clinic can be accessed either with a mouse and keyboard :keyboard: or a gamepad :video_game:.
Key mapping are the followings :
* Move inner yin & yang: WASD/Arrows/Left and Right Sticks/D-Pad
* Move: WASD/Arrows/Left Stick/D-Pad
* Aim: Mouse/Right Stick
* Fire: Mouse left Click/Space/Right Trigger/Right Shoulder
* Pause menu: Escape/Select/Start
*Tips:* The mouse/Right Stick sensibility can be configured in the option menu on the title screen (and *soon* in the pause menu too).
You can Skip the meditation tutorial by pressing any button mapped to the *Fire* command.
Tools :wrench:
----
* Developed on Unity
* Meshes are made with Blender
* FX animations are also made with Blender using grease pencil
* Music and most sounds are made with the organelle synth running ORAC2
* Arts made on Photoshop and GIMP
Outside ressources :cd:
----
:abc: Font :
* Alkami Regular
* Playfait Display Semi-bold
:trumpet: Sound :
* one *special* sound by *Joseph SARDIN*
Come meet us to reconcialiate with your inner *yin* and *yang* !
====
Fixes deployed after Jam submission:
```plaintext
• Windows out-of-bound experience removed + bloom fixed`
• Default mouse sensibility reduced and associated settings range increased
• Options added to in-game pause
• Gamepad sensibility vastly increased. It should now be playable with one.
• Fixed player going trough walls while shooting in a corner
```
Original Jam submission for both *Html5* and *windows* can be found here. 1 or 2 game breaking bug are in it however.



Comments72
We never thought that the patient going batshit crazy could be interpreted as such... 😶
But I can definitly see where you come from with our team artist @aune having a really weird green fetichism when making characters.... 😅
Thanks for the feedbacks!
Thank you for your feedback @nullval @magus77 @eerongal @arfilish @sirdorius !
I tried to fix the collider and the window mesh this morning (I screwed up my last commit). I hope it will be better.
I'll just add one more note for the nerdy stuff:
- Meshes are made with Blender
- FX animations are also made with Blender using grease pencil
- Music and most sounds are made with the organelle synth running ORAC2
@enad96 yeah that was kind of the goal in all of our descriptions of the game... 😇
the sounds are also really good. Its fun and kinda surprising when we get to kill our inner green demons in the FPS.
I played in a macbook, it was a bit hard to control the camera with the touchpad but I had a good time anyway.
this is an amazing entry folks
Not really : he is holding his gun. But it's not your tread-of-the-mill gun, it's a brain-gun !
Don't ask, I have no idea why the heck it is like that ! :laughing: You'll have to ask the artist @aune.
You can see it better in the picture below:
loved the gun but did not realize that was the gun in there
Mixing the two game-modes in this way was a pretty clever idea - one minigame to replenish health, the other one to lose it; very yin-yang! :slight_smile:
However, I must admit that the gameplay got a bit boring for me after a while, I think it needs something more to spice it up, I just don't know what.
Great job overall, this was a very nice and polished experience.
It's an interesting one and was funny to play. However it wasn't clear is there any chance to really win? I went through 5-6 cycles and still nothing :sob:
I did encounter several bugs though: I tried playing with gamepad (XB360) and found that the vertical controls for the yin yang sections are inverted. During the shooing sections, the right stick only turned my head at an imperceptible speed. I finally switched to keyboard controls, and eventually clipped through the walls into the eternal void... :laughing:
Those bugs should all be quick fixes though. Overall, I had fun.
Will be fixed this evening, thanks for reporting them ! And thnaks for playing our game !
Hey thanks a lot for your feedback :yellow_heart:, sorry for the wall collider...
@velvetlobster yeah the encephalo-gun... Drawing this gun part from this perspective was a bit painful and as @furano doesn't give me limits about weird ideas...
Put a brain sounded a good alternative for this. :grimacing:
Interesting graphics, reminds me of some old games like the Psychonauts. Very cool.
And I VERY MUCH enjoyed shooting a bunch of Freuds in the face, as I am a long time Jungian, as you can tell by my pic, very deeply invested in Jungian psychology :D Cool game overall. 5/5
btw the sofa should be facing away in Freudian therapy. The client should not see the psychologist.
@puyo thanks a lot :heart_eyes:
@bigwhiteshogun or juicy :watermelon: ? Anyway that bug is finaly fixed 🎉 ! No more out-of-bound adventures for y'all ! Thanks for reporting it
:laughing:
But well made and really fun! Great job on making a unique and memorable experience. I loved the art, especially the animation of the floating heads. The way they looked 3d and 2d at the same time was very cool to me. Also, I kind of want that synth now!
It is quite expensive tho :/
I think, it would be really cool if you will add more narrative and non-endless mode) I'll be waiting for it)
Nice work!
I'd love to see this expanded on with more variety. I found the loop to be kind of easy over time and I had to let myself die to see the end of the game. :sweat_smile: Great work on this game!
@digitaldude555 @krakadushka @diego-escalante yes definitly! We were not able to because "game jam", but would have live to add a narrative progression + some levels. Someone also suggested making the calm portion evolve depending on what you did in the shooter session, which I find awesome too!
@neisha that's a really weird bug... We never saw it yet and you're the first one to report it. I'll look into it! Thanks for letting me know!
That was fun.
I didn't realize how much pent-up frustration university gave me over Freud and so the therapy session of shooting "Freud" in the face was bizarrely relaxing. :laughing:
The only critique I really have is it could have been nice to have an ending, or serialized appointments.
Ohhhh a series of bad therapists could be destroyed.
MUAHAHAHA... I mean *coughs*.
Thanks for the game. :D
@ksimaster thanks a lot!! I'm really happy to see that you enjoyed our game. Stay tuned for the next ludum then ;)
I'll check your game which look really fun whenever I get back on near computer
@otterfaelure @sipfindel I know right?? I never knew it would be so satisfying before doing that game ahah :laughing:
Thanks for your feedbacks
@jackaljk I know, the yin-yang looks dead simple but it's surprisingly messing up with the brain because of the controls... We know for the repetitivness, would have love to improve this by adding levels of some kind but we ran out of time.
@kitkii no the difficulty is currently caped after a while. Which in insight is a mistake, people should have died whatever happens. It just that we never though people would play our h'game for more than 5 minutes ahah 😅
@zachary-shah thanks! A lot of dev time went on making them feel good with a lots of feedbacks and Fxs. Glad it paid of! The downside is that indeed we ran out of time to make proper levels. But you can see my other comments for ideas to what we could to to make it less repetitive if you are interested.
Some thoughts:
- Shooting old doctor Freud on the face was a life-long dream of mine. So that's a point
- The yin and yang are way harder to control that it seems
- I don't really understand the change between games. It's every 10 seconds?
First things first, what really catched my eyes on this game was the visual aspect of it! I saw you in your posts during the jam event and that's what made me decide to give it a try. "Shadeless" 3D graphics with hand painted textures is not something that everyone can do well and you'hve definitely done it. I have so many questions on that! (if you don't mind) ahah. But I'd love to hear any tips and tricks that you may find useful to share regarding the art of your game. It is really impressive. I likes how you mixed sprites and 3D together. Took me a while to realize that things like the chair were 2d sprites. Good!
I don't even need to say regarding the user feedbacks. I was reading your feed and the good example you provided on the importance of that (nice test scene, btw). Shooting the enemies felt so fun and satisfying due to the gun and animation work! I really liked it. Is the giant face a sprite as well? I wasn't able to figure it out by myself.
The concept is fun and I liked reading the questions from the doctor. But I have to say that I found it a little bit hard to do it while trying to connect the ying and yang parts during the puzzle section and also still keeping track of the time. Maybe a voice over would help... not sure. But of course, I know that during the jam it is impossible do do something like that, this is more like a tip for the future. I also don't know how the giant doctor faces as enemies connects with the questions, may be not, but it would be even more fun to see some relations between them (maybe in a pos jam release?).
Anyways, well done, @furano! I liked your game a lot and I hope it does get a good high score by the end of the competition. You can count on my five stars review for sure, because I do not regreat saving this game to play it later! Awesome!