Attempt

Attempt

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overall: 3.04
fun: 2.96
innovation: 3.11
theme: 2.90
graphics: 3.04
humor: 3.09
mood: 3.14

Hello, esteemed jammers!

Tutorial was cut due to _shortages_, so this backstory\tutorial is all that remains. Enjoy!

*(TLDR below)*

Once upon a time, the great and mighty god Phkhjordr got bored. He wandered: "what would happen if I descend into the grey dimension, and plant that Tree of Life sapling I got lying around?"
Oh he did not know what a chore it would be.

So there he was, moving around (with __WASD__) the grey dimension, trying to collect more *red* matter-shards (which could be collected by smashing them with his mighty ~~hammer~~ __SPACEBAR__), all that because he could not grow the sapling without his faithful helpers - the dwarves.
The Dwarves, as it happens, in their infinite practicality, would only work at *Forges*, built with matter-shards on the lava rifts scattered around.
This was all necessary, you see, because it was only the dwarf craftsman that could forge the valued *time-shards* into what was required to feed the Tree - the precious *seconds* (ten of them, actually)

He went around, collecting shards and building forges, summoning time containing meteorites (with __F__), so that he would have enough seconds to perform the *sacred ritual of feeding*, battling monsters for matter-shards and HOPING, that the time he gave was useful to the beings that called the mid-world their home.

TLDR (some spoilers):

- The tree needs rituals performed, with 10 seconds each.
- Dwarves can forge you seconds at the *forge* which is built on lava rifts for 10 *red* shards each.
- You have to give them *blue* shards for that.
- Beware of the monsters who roam around and hunt for timeshards, but if you manage to kill some, they do regurgitate red shards.
- Interact with everything with SPACEBAR,
and press F to summon a meteor with timeshards. (you have to have at least one forge for that)

- Perform the ritual and witness history unfold before your eyes.
- Grow the tree enough and you may yet see how it all plays out.

Authors notes:

Ok, people, the trope "oh, i'll do a small relaxing session, make a small game to focus on juice and SFX" DOESNT WORK.

A lot of sound was foley'd, but none integrated (I even wasted time trying to make a music track with a quasi-hurdyGurdy). Tutorial suffered the same fate. Real life really sucks with it's shennanigans sometimes.

Disregard the FMOD logo, the game has the lib so I have to put it there.
Love you all, looking forward to playing a ton of awesome. Thx for dropping by!

~~WEBGL build coming *SOON*~~
WEBGL is up, pending testing)

Fixes:
- error where timeshards did not dissapear.
- Small error in UI causing confusion.
- Also an effect shader was so broken i removed it completely. Worms still do slow down time around themselves.
- Minor bug fixes and a little balance change
Found a bug?
Tell us on Discord