Big Irony
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(Embeded version on Ludum Dare is broken, you can play on browser at Itch.io)
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Description
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Big Iron is a local co-op game made for Ludum Dare 51. The aim is to kill the other player while collecting upgrade boxes.
The theme "Every 10 Seconds" is incorporated as a mechanic that makes an upgrade box fall over in every 10 seconds.
Currently added boxes are double jumb, health upgrade, triple shoot and health decrease 😈
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Controls
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Player1
WASD - Moving
T - Shooting
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Player2
Arrow Keys - Moving
Period - Shooting
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Planned Features
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More Upgrade Boxes and Patterns
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Credits
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AydanG and karataskn20 - Development
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Doga - Art
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Enver-Music
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Bonus
"Big Iron"
(Embeded version on Ludum Dare is broken, you can play on browser at Itch.io)
---
Description
--
Big Iron is a local co-op game made for Ludum Dare 51. The aim is to kill the other player while collecting upgrade boxes.
The theme "Every 10 Seconds" is incorporated as a mechanic that makes an upgrade box fall over in every 10 seconds.
Currently added boxes are double jumb, health upgrade, triple shoot and health decrease 😈
---
Controls
--
Player1
WASD - Moving
T - Shooting
--
Player2
Arrow Keys - Moving
Period - Shooting
---
Planned Features
--
More Upgrade Boxes and Patterns
---
Credits
--
AydanG and karataskn20 - Development
--
Doga - Art
--
Enver-Music
----
Bonus
"Big Iron"
Comments16
I would increase the movement speed and jump height to make the gameplay a bit more fast paced.
I would recommend giving your jumps a little bit more leeway then they should normally have to make it *feel* better to play the Dead Cells devs did a talk on this topic if you want to watch it -> https://www.youtube.com/watch?v=LtBNffzWhf4
I think its also a good idea to start people in a place were they can't immediately shoot one another or have a count down start so its not just who realized the game started first wins