Boar Breakout DX

Boar Breakout DX
In BOAR BREAKOUT DX you play as a pig, escaping from a lab. The catch? You are rigged to explode if you do not complete platforming challenges in ten seconds or less.
After a long weekend of staring at nothing but our PC monitors, we've finished our second LDJAM ever.
This is a project by a two man team and definitely still has some bugs. Thank you for checking us out and feel free to give us the harshest you have! Cheers!!🍻
CONTROLS:
Movement: WASD
Jump: Spacebar
Oink: Mouse
CREDITS
ART: ChinFullaTentacles.
TUNES/CODE: b3b0 b3b0.
KNOWN BUGS:
* occasional collision issues when hitting the corner of a block
* UI placement on resolutions greater than 1920 x 1080
* Keyboard play is more slippery than controller play
Tools: Unity

Comments29
If it's good enough to keep up with, keep an eye out for updates.
Working on a review from your game in short time! Thanks for jamming with us!
It seems that you have some collision issue, I manage to slip between tiles (or through?). The controls are pretty hard, I haven't manage to beat the game. Also, a longuer music loop could be cool!
But everything is nice, because the pig is cute.
Since the platformer mechanics are pretty hard and the time constraint very challenging, I would appreciate more checkpoints. Finally getting through a sequence and instantly dying on the next part throwing you back quite feels like a very big penalty.
the idea of 10sec per stage is very great ! and the pig is too cute !^^
I really had fun playing! Hope you had fun making it!
I add more trouble with the gameplay however : moving felt so slipery ! That made the jumps really hard for me, who is not used to platformer...
YES! Game Boy Color!
Would play the game just for the oinks.
All of the graphics were great (oh man, that ending screen), and the game is built pretty humorously - both definitely a plus :)
The movement itself felt a little awkward - a bit too slippery for my taste, and the gravity was oh so high.
It definitely made the game a lot more difficult, but not really in the way I like my difficult platforming games. It made mastering the mechanics feel like a bit of a tedious task, and once mastered, solving the levels themselves also felt a bit off.