
Brace for Impact!
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A game created by a team of Year one University students, to play, please download the Zip, extract it, and launch the executable.
Take part in the quick story of your little character, make sure to brace for impact as every 10 seconds a Rock will fall out of the sky, looking forward to ruining your day. Don't worry though, the rock won't kill you, but it will block, push and throw you around.
The speed will gradually increase and the levels are procedurally generated so even we don't know what will you encounter. The levels are designed in a manner in which they will proceed downwards, at which point a fog will appear which will get more and more dense. The control scheme is similar to a classic third person title "A" - Left (or Turn left 90° in designated zones), "D" - Right (or Turn right 90° in designated zones), "S" - downward motion to the ground, "Space" - jump, "Esc" - Pause the game.
The game was entirely build in Unreal Engine 5 using the Blueprint system, the 3D models and Animations were created using Blender, Sprites and images for the UI were made using Photoshop. The background song is Floating Mind - Human Kalor, a royalty free song.
Bugs include and are not limited to: Falling off the map after weird jumps (Please restart via Pause menu), Falling rock physics may cause you to be thrown off the map, alternatively it may launch you forward. Sometimes, obstacle collision does not kill the player (consider yourself in luck and continue your run!)
Contributions:
CooldownCD - Programer
Snaliel - Art and Animations
dddye - TeamLead and Manager
keew.tl - 3D Modeling and Art
https://www.youtube.com/watch?v=53EhXZGsK-o
Take part in the quick story of your little character, make sure to brace for impact as every 10 seconds a Rock will fall out of the sky, looking forward to ruining your day. Don't worry though, the rock won't kill you, but it will block, push and throw you around.
The speed will gradually increase and the levels are procedurally generated so even we don't know what will you encounter. The levels are designed in a manner in which they will proceed downwards, at which point a fog will appear which will get more and more dense. The control scheme is similar to a classic third person title "A" - Left (or Turn left 90° in designated zones), "D" - Right (or Turn right 90° in designated zones), "S" - downward motion to the ground, "Space" - jump, "Esc" - Pause the game.
The game was entirely build in Unreal Engine 5 using the Blueprint system, the 3D models and Animations were created using Blender, Sprites and images for the UI were made using Photoshop. The background song is Floating Mind - Human Kalor, a royalty free song.
Bugs include and are not limited to: Falling off the map after weird jumps (Please restart via Pause menu), Falling rock physics may cause you to be thrown off the map, alternatively it may launch you forward. Sometimes, obstacle collision does not kill the player (consider yourself in luck and continue your run!)
Contributions:
CooldownCD - Programer
Snaliel - Art and Animations
dddye - TeamLead and Manager
keew.tl - 3D Modeling and Art
https://www.youtube.com/watch?v=53EhXZGsK-o