Call It A Day
ITCH.IO
(Firefox/Windows recommended)
Well, let’s just say that Grimmy isn’t exactly a favorite candidate - in anything really. First he lost his job, then he lost his life, then he lost his job again in the afterlife. Now that he’s gotten up on his feet and landed himself an internship at the prestigious Purgatory - as a grim reaper no less. But let’s not celebrate too early, because he’s lost his scythe first day at the job. These lost souls won’t go reap themselves, so Grimmy must do his job with bare hands. But be careful though! Grimmy’s big on work-afterlife balance, and he simply won’t work overtime. You’ll know what that means.
___
- Left click to interact/throw
- Find your key pass at night and go to the next level via the elevator in the middle
- Run from vengeful spirits comes day
- Use the bones to your advantage
___
- Advisor: ttkedward
- Developers: joe2643, stenyin, lolojohn147
- Sound: yuninstall
- Art: sivam, karen-shum, chan, fionamok05
- Special Thanks: Samson Hui
(Firefox/Windows recommended)
Well, let’s just say that Grimmy isn’t exactly a favorite candidate - in anything really. First he lost his job, then he lost his life, then he lost his job again in the afterlife. Now that he’s gotten up on his feet and landed himself an internship at the prestigious Purgatory - as a grim reaper no less. But let’s not celebrate too early, because he’s lost his scythe first day at the job. These lost souls won’t go reap themselves, so Grimmy must do his job with bare hands. But be careful though! Grimmy’s big on work-afterlife balance, and he simply won’t work overtime. You’ll know what that means.
___
How To Play:
- W, A, S, D to move- Left click to interact/throw
- Find your key pass at night and go to the next level via the elevator in the middle
- Run from vengeful spirits comes day
- Use the bones to your advantage
___
Team:
- Designer: WHiTE-SHiRO- Advisor: ttkedward
- Developers: joe2643, stenyin, lolojohn147
- Sound: yuninstall
- Art: sivam, karen-shum, chan, fionamok05
- Special Thanks: Samson Hui
Comments78
The sprites were captivating.
Don't know if it's intentional, but I frequently get stuck on seemingly invisible hitboxes, so I need to maneuver carefully to... well, not get stuck and die.
My favorite part is the player can use the skull to do multiple things, especially changing the environment which gives the gameplay huge
strategy potential.
I did feel like I got stuck in spots that I shouldn't have some time, but I'm also not good at these types of games so I'm 95% sure that's a user error. xD
I can't really think of any critique other than maybe making the cells slightly bigger, without making the characters/enemies bigger so that people who panic have an easier time. :P But then it may seem too simple.
I love how you could use the skulls to create a nicer environment for running... or doom yourself entirely.
Thank you. :D
(And for feedback/troubleshooting, I use Opera on Windows and the web was incredibly laggy so I had to go to download.)
I seriously enjoyed every moment of this game. I recorded myself playing so you can have extra feedback:
We couldn't even reach Level 16 even we are the guys who build it.
Appreciated for the honest playthough that help us understand which part failed to present.
Overall really nice game!
My biggest issue with the game is that the controls for grabbing the bones don't always feel very good or consistent. Trying to get lined up perfectly is a bit of a pain.
The art style is coherent and very fitting for this type of game, and the audio is great too! I wish there was a settings menu to change the volume, but that really is a nitpick in contrast to all the work and effort that was put into the game. Great job to everyone involved!
Maybe a tutorial at the beginning could be helpful but I'm really going to play this game again.
I didn't rate it yet, I will wait for some HTML version update.
You also made Good and clean art design!
https://ldjam.com/events/ludum-dare/51/$304157/an-important-notice-for-mac-players-repost-for-51
html5 was running super slow (chrome on windows) so downloaded the windows version, ran flawlessly
i loved the tactical aspects and the small hint in the level 2 that you could 'box' yourself to stay safe during the day :heart:
mad level of polish, u guys crazy
very pleasant experience for my ears, eyes and brain overall
thank you for making this!
I also couldn't figure out how to hit the little ghost in the second level, or if I was able to fight them off in the first place. I was annoyed that I could not toss the bones in the daytime in order to hit the now-turned-red ghosts.
Finding explosives or potions or swords underneath the bones would make it funner to "pass the time" instead of waiting around... something to hit the ghosties with. I think this can be developed further and would be a really well-rounded game if the battle mechanic were ironed out!
Otherwise, it looks super polished and pro! Good work! LOVE the art. Am Jealous. Haha.
the art is super cute and the gameplay is super smooth!
I tried to make a safe zone for me here but those ghost somehow get into it!!!
(rate back?)
Great entry, thanks for making it!