You are a little heart wanting to overthrow the current Heart in a violent coup. can you conquer the throne for the sweet sweet blood, or will you crumble?
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A simple bullet hell for my first Ludum Dare. I'm not very experienced but please, give harsh feedback.
nice little game! it was actually a thrill to play. imo one thing to fix would be the colors. everything is a bit too red, it's almost blinding lol.
also you can fix the embedded html issue on ldjam website by following this guides Godot section. solution is editing the .js file and reuploading the build.
Nice first game! I kept playing after losing since you can get back in quickly this is great! It could be improved if death screen isn't instant and instead it pauses/slow when you die for 1/2s before showing you the death screen. You can apply that to many other things to improve the pacing and the clarity of what happening at any time. When bullet wave change you can show a text/sfx/etc to announce the wave for 2/3s before it starts. I saying that because it can fixes certain user experience issues, but you might want to adjust or avoid these recommendation based on your intent with the game ; what you want us to experience with the game basically.
Hope you like my harsh feedback part you requested and continue doing games!
Cool, interesting concept, very challenging and addictive too! And my best result is 10 rounds. I think maybe can add some outline to the bullet sprite to make it more obvious?
ok so the overall game is nice to see and to play! i liked the graphics and their harsh colors. movements were a bit slow i think, because sometimes it was quite impossible to dodge bullets. i wasn't sure at first what the UI on the left meant, but i discovered it was the number of rounds remaining (but it didn't look clear to me at first). overall, nice work!
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also you can fix the embedded html issue on ldjam website by following this guides Godot section. solution is editing the .js file and reuploading the build.
Come to play my game and rate it!
It could be improved if death screen isn't instant and instead it pauses/slow when you die for 1/2s before showing you the death screen. You can apply that to many other things to improve the pacing and the clarity of what happening at any time. When bullet wave change you can show a text/sfx/etc to announce the wave for 2/3s before it starts. I saying that because it can fixes certain user experience issues, but you might want to adjust or avoid these recommendation based on your intent with the game ; what you want us to experience with the game basically.
Hope you like my harsh feedback part you requested and continue doing games!
Actually, cool design and idea, good job!