
Catacombs 51
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A 2D top-down shooter with a new level procedurally generated every ten seconds. Each level is harder than the last, so grab weapons and power-ups to progress, and go for the high score!
Created using GameMaker Studio 2 and (of course) sfxr.
Mouse and keyboard are required. The web version requires WebGL. The desktop versions perform significantly better than the web version. Additionally, the desktop versions persists your high-score, and even writes your run history out as .ini files (I wanted to implement a history viewer, but I ran out of time...)
Help is provided in-game from the main menu.
itch.io page (include alternate web player and downloads): https://drinkybird.itch.io/catacombs-51
Source code: https://github.com/DrinkyBird/catacombs51
v1.0.2 was uploaded, hopefully reducing the amount of empty levels generated, and (on desktop only) adding the run history screen.
The original versions are still available (v1.0.1 was a Linux-only reupload to fix weird build bugs.)
Created using GameMaker Studio 2 and (of course) sfxr.
Mouse and keyboard are required. The web version requires WebGL. The desktop versions perform significantly better than the web version. Additionally, the desktop versions persists your high-score, and even writes your run history out as .ini files (I wanted to implement a history viewer, but I ran out of time...)
Help is provided in-game from the main menu.
itch.io page (include alternate web player and downloads): https://drinkybird.itch.io/catacombs-51
Source code: https://github.com/DrinkyBird/catacombs51
v1.0.2 was uploaded, hopefully reducing the amount of empty levels generated, and (on desktop only) adding the run history screen.
The original versions are still available (v1.0.1 was a Linux-only reupload to fix weird build bugs.)