I enjoyed playing it for 10 minutes but at some point new choices that could influence several factor, or random events (meteor shower, riot, ...), could have spice the things up imho. Also is there any negative effect to just let people be homeless or hungry? At the end it just felt like nothing was really important except the energy as the station would black out. Anyway, thanks for the great time :)
Great Atmosphere! (hehe) But for real, it had a really coherent aesthetic. At one point, I realized it felt like there was no real consequence for having the values go into the red and I was just trying to keep them out of the red because that is typically how things are played in other games! lol. It did get frustrating that occasionally the building I needed would not show up for several rounds. Made me feel a little helpless and unable to do anything, unless thats what you were going for (a space colony would definitely be at the mercy of circumstance). Good Job!
As said by Nobuna-no, I wish there was something happening later in the game. Perhaps when you finish the first ring ? Gameplay is a bit simple otherwise but pretty chill.
all in all well done. nice graphics, the sound was great (the melody a bit monotonous after 10 minutes), but unfortunately there is no sense of achievement. very sad. an ending or so . still well done
Very fun and addictive game! I spent several minutes in a row clicking on the buttons, I reached almost 650 people (although they were a little hungry during the journey).
This was maybe my favourite game I played this jam ! Although it was repetitive (I would have loved some events to happen and shake things up), it was also fun ! The universe was very aesthetic, I also loved the music.
I liked this one, but what kept me in it was the music and art. I think it was a little too repetitive - after 3rd ring started I thought it was already a little bit too long with not enough variations.
This was really great! Love the setting and the idea! Would 100% play a more complete version of this with greater variety of building and events.
Would be really cool to see people moving around the station and having building give you feedback as to what they are providing/using on the stats. Could also possibly have people visually arriving (on space ships/space ladders from earth) so you can plan for population increases accordingly.
Fun game, although very repetitive and basic. Was never able to find a balance, population always increases which means the player never has any time to rest. However, the concept and theme are excellent, and its very addicting. This could easily turn into a full game with a lot more features and time!
Three choices are not enough to create any complex feel to the game the experience for me was what I'm missing right now let's click the button that raises it rather than have any kind of strategic influence, some more buildings + events may help the game feel more alive, great job on the art tho
Very cool! Love the voice work. And the music is nice and chill. With only 3 choices of builds and no "events" (or something like that) it doesn't play for more than 10 minutes or so without getting dull, but it's a _great_ prototype for something you could develop into a really fun game! Great work!
Awesome. Sound is very good but of course it's the graphics that hit me the most. Now if those pixel lights were blinking as well, that would blew my mind even more. On the gameplay side, it is very inventive but wasn't challenging, as in I could probably go on forever. Great work!
love this game I was surprised to find that we came up with almost the same idea in those 72 hours, the difference was that our game built buildings on the surface of the planet and the end goal was to "drive the planet away from an existential threat every 10 seconds" XD
Incredible the atmosphere and aesthetics of the game! Well done! I missed being penalized for leaving the colony without food or houses haha Or even having something happen when completing a ring. But I enjoyed every minute building it!
Great idea! I liked how the game plays and especially how you included a tutorial on building types at the beginning. I wasn't really sure about the simulation, since food seemd to fluctuate no matter which buildings I installed. At one point I thought that energy surplus would generate food, but that turned out to be false. I think you could improve by teaching the player how the buildings and stats influence each other. Once the player understands the consequences of his actions it would be more fun to make decisions on buildings. The graphics look nice and the audio sounds great. I really likey the "Yummy" when you choose farm :D
fun little game, its challenging to balance things out but fun to see your colony expand, the graphics are good looking and the music and sound effects are catchy.
Comments27
Good game anyway ! good job !
Anyway, thanks for the great time :)
I must also add that I loved the voice acting x)
As said by Nobuna-no, I wish there was something happening later in the game. Perhaps when you finish the first ring ?
Gameplay is a bit simple otherwise but pretty chill.
Congratulations on making it to the LD51 !
Would be really cool to see people moving around the station and having building give you feedback as to what they are providing/using on the stats.
Could also possibly have people visually arriving (on space ships/space ladders from earth) so you can plan for population increases accordingly.
I really like the aesthetics.
Congratulations.
I was surprised to find that we came up with almost the same idea in those 72 hours, the difference was that our game built buildings on the surface of the planet and the end goal was to "drive the planet away from an existential threat every 10 seconds" XD
I missed being penalized for leaving the colony without food or houses haha
Or even having something happen when completing a ring. But I enjoyed every minute building it!
Loved the audio and graphics though.
Great submission !