A boss every 10 seconds. Each boss frog spawns in little minions every time it shoots out tadpoles.! (props to @schrodingerscat for completing their first jam)
Would have been nice to have some feedback to know the frog was being hit, like a health bar or animation/sound something. Without it I didn't feel like anything was really happening in the game other than just trying to run away from the frogs because the shooting wasn't doing much. I liked the graphics though and it was a nice idea!
I like this 80's, retro-style shooter. It's pretty good and reminds me about Alien Shooter, Max Payne and all this kinda retro stuff.
The graphics are just hilarious and the sounds are good too.
In my opinion, the game lacks some background 8-bit music I think (can be easily made in a lot of sound-generators). It would be even more stylish with it.
Also, I would want see there some obstacles such as walls or trees. That makes the level more complex and requires tactical planning from the player.
@nick-gozak always appreciate an in-depth feedback!
first of all, thanks alot for the kind words!
And the music was skipped due to time constraints sadly so i might add some music in a future update! and i never considered obstacles! ill surely look into adding them! thanks for the suggestions!
Lasted a little over 5 minutes before I died. I'd have appreciated some solid background music to accompany the mayhem, plus some nice explosion effects for enemy death. I also experienced some odd glitches where the bosses seemed to jitter around, and movement seemed to play weirdly with recoil at times.
I love this retro style! The game idea is really funny as well! But I think the small frogs should be beaten with only one bullet, since it's kinda hard to kill them. Having a indicator to when we'll reach the edge of the screen would be very helpful too!
Thank you so much for the kind words and feedback! Ill definitely address these points moving forward! and i was kinda hoping the jittery bosses was a one time bug haha, i guess ill have to figure out whats up with the behavior! and about the wall not being visible, that was a very big oversight on my part haha, ill probably update this game a day or too after the jam to address these issues!
I love how recoil works.
Good work