Fun idea! I love "human benchmarks" like this and having the sound queue fade out sooner and sooner was a great way to increase the difficulty. Best I could do was 9 hits :P
For such a simple game, this was reaally well done! It felt like one of those audio-visual experiences, even though all it had was text (XD)! Strangely satisfying listen to the countdown, and it gets even better as it starts to fade out... Real interesting, real simplistic, wonderfully done.
Brilliantly executed. The UI is really clean, and the way that the numbers pop out towards the player is a really effective way to reinforce the counting.
Telling the player how far they were on their previous guess *and* how close they need to get to keep playing was a great decision, and it works really well. Great job!
Fun, simple, short and sweet. This was a very cool application of the theme, and might honestly help to improve my ability to count accurately. Going to come back to this later. Well done.
Much more enjoyable than I expected. I know there's a bit of a similar game in one of the Mario Party's, and I was expecting something like that. But since this is just PVE, you had to make up for that hole somehow. The combination of disappearing signals + the smaller threshold for accuracy led to some surprisingly intense moments!
I like that in the starting rounds, you can see how far off you are at first. I generally was -100ms or so, which made me second guess a lot of my later clicks. There's a surprisingly psychological effect from the previous runs on the later ones.
Best I could do was 9 though, all my rhythm game experience is in shambles.
This is such a simple but amazing game! The sound design is perfect and it just has such a vibing feeling to it. Amazing what you accomplished with so little
Suuuch a cool game and concept. I love the puzzle aspect of it and audio and sfx add so much :D It fits the theme so amazingly well and it allows players to be creative or brute force it. Awesome game!!!
This was surprisingly really fun! It was extremely simple, but very polished. Not a whole ton to the graphics but the audio and mood all were really nice. Really good sound effects.
Much more fun than expected! Couldn't get past 9 :P This game shows that a game doesn't need fancy assets and effects to be fun and polished. Good job :)
really simple but great idea nonetheless! i like games with realy simple and clear ways to increase difficulty and and pushing the player to get better.
Simple, but effective! Felt very satisfying to play, only got to 9 hits tho. I'm a rythm gamer, but not having any context really shows how hard it is to keep the rythm, haha.
Great in its simplicity. Really great take on the theme. As a drummer, I did pretty well, but it still challenges me to keep the rhythm. Congrats on the awesome submission!
Hey this was the idea we started with too! We ended up pivoting from the internal counting, but I really like how this turned out! Simple, and polished :)
Very simple idea, great use of the theme and well polished. I initially played without sound on and wow what a difference the audio made to my performance.
Very unique take on the theme. The audio fading away was great and it gradually becoming harder as more and more seconds dissapear. I learned I'm not as good at telling time as I thought 😂. Very simple but well implemented game.
Nice! Got to 12 on my second try, a mode that starts difficult would be nice so I don't have to do the easier levels to test my skills. Had a good time with this.
interesting idea ... it feels almost like a rhythm game ... I thought I had to hit right click on every seconds the most accurately I could. Waiting 10 seconds to do some action feels a bit frustrating.
Got to 11, I was never very good at the postman game but hey, at least I won. Pretty basic, but entertaining. Trying to beat scores and challenges is always fun, and this is pretty much pure challenge. I don't think I'd try again, but some people might want to see just how far and how accurate they can get, so I see the potential replayability of the game, even though it's a simple concept.
the game on the itch.io link did not work; loading the game never completed for me. I downloaded the ZIP tho and I thought the gameplay was really fun yet simple!
Elegant concept. Great implementation. I got no notes.
I am incredibly tired, but still made it to 300ms somehow... then my brain started counting *upwards* for some reason. :sleeping: I panicked and missed by about three seconds. I'll get back to this after I had some sleep.
Got to 11 after being surprised it went past 10 haha, I thought I'd won! Really simple concept made fantastic by polished audio design and CLEAN interface design. Great job on this little experience!
Hey! Thanks for stopping by the stream to show us Headcount! Here's a video I cut together of it along with some of the other games: https://youtu.be/cbu3KZnDqik
Super good game, I had a margin of error of 80ms and made 14 hits. I really liked this game, the idea is so simple but it's well executed and does much more than other more complex games with extra stuff.
this is the proof that often, less is more! sometimes you don't need to invent 149623 crazy ideas, only a good one like this is enough. if this game doesn't have 5/5 on theme, who will? also the sound soothed me haha
10 hits! I managed one within 8ms, somehow! Simple and efficient, solid. The SFX and music are quite soothing, and the slow fading to increase difficulty is just perfect. Nice job!
Oh my god dude, I swear this is the best entry in the whole competition. It's so simple and yet so intense and engaging! I think this is the perfect example of how to achieve great results with the limited time/resources of a jam. Excellent scope management and creativity! Great work.
Comments93
Telling the player how far they were on their previous guess *and* how close they need to get to keep playing was a great decision, and it works really well. Great job!
I like that in the starting rounds, you can see how far off you are at first. I generally was -100ms or so, which made me second guess a lot of my later clicks. There's a surprisingly psychological effect from the previous runs on the later ones.
Best I could do was 9 though, all my rhythm game experience is in shambles.
Like how its get harder that is wat i call great game design.
10 2 3 4
9 2 3 4
8 2 3 4
7 2 3 4
...
With all that said I still sucked at this game (got to 9). But that was fun :)
Didn't expect to spend that much time benchmarking my sense of rhythm when I sat down to play LD51 games.
Great job!
Great work!
I don't think I'd try again, but some people might want to see just how far and how accurate they can get, so I see the potential replayability of the game, even though it's a simple concept.
I tried it on my phone and it was perfect. I could definitly see it released as is on app stores, maybe with a few more "human benchmark" added
I am incredibly tired, but still made it to 300ms somehow... then my brain started counting *upwards* for some reason. :sleeping:
I panicked and missed by about three seconds.
I'll get back to this after I had some sleep.
Overall very good idea well executed
also the sound soothed me haha