The bomb is going to go off in 10 seconds! Time is frozen but every action costs a second.
Live, die, repeat - it's like a repeating escape room!
Supports Keyboard only, Keyboard and Mouse, Xbox Controller. ~ No Sound ~
How to play: All codes and tools are hidden around the room - When the bomb explodes the room resets but the codes and tools return to where you found them. So remember and optimise.
It looks great, an interesting escape room. The mouse control is not working fine for the "Look", when you move the mouse too far from the middle circle, it no longer works. So I need to use the arrows and that way it is a bit more difficult to manage it. Note: I have tried the embedded version.
Yeah, I beat the game! Great job! I love the variety of puzzles and how they randomly shuffled for each try! Nice concept, nice graphics! Some kind of focusing music here would definitely be in the theme, but the atmosphere is conveyed so well
Author here! bug reports: it seems the hints for the screw drivers and the twisty thing might jump around when they shouldn't. Apologies, if there is a way to publish bug fixes that'll happen eventually... :P
I like the graphics alot. The colours are looking very nice. Learning the mouse movement took a while, but after some trial and error I started to get the idea. Good work.
Got the first 2 lights, but couldn't get the last one. Having some performance issues but was able to appreciate solving the puzzles, the randomness is cool too. I think at one point I just dissolved everything with acid lol.
is there a desktop release that I can try for better framerate?
Took me 6 attempts (not counting restarts when I got stuck on the level geometry with no way to progress). I think the hints were a bit too obscure in places, but the concept was pretty fun and with some polish and playtesting this could be really great, I think!
There were some bugs yes, like I kept getting stuck between the red box and the battery box next to the timer. Anyway, I beat it and felt strangely compelled to keep playing until I did. Love it
Me again (author of game) - fixed some bugs and updated some inputs. should be a little better now.
if the mouse look is making you sad, i have some debug inputs: P - show mouse sensitivity the '-' and '=' key adjust Y sensitivity (it's inverted so it's weird) the '[' and ']' key adjust X
This is really well executed game, on kinda the similar concept as my own :) I really enjoy the graphics, the puzzle element and the use of colors which is refreshing.
There was a little stuttering running in Safari browser, but nothing gamebreaking :)
This is a really interesting puzzle game. I struggled at first but eventually got it after 13 tries. The red herrings (I assume, unless I just didn't understand them; e.g., the batteries with numbers, and the ticks and crosses) really threw me off. UPDATE: I just tried it again and now there are new puzzles? Not sure how that works. Some of the wire colors clues were pretty difficult too. The overall puzzle design is great though, especially the way it changes slightly each time. It's a very interesting way to use the theme too, and solid graphics. Nice work!
The minigames were fun to figure out, and I liked that despite them being randomly generated, each "attempt" spanning a couple rounds had some consistency to it.
The thing that I felt was missing most was sound. The game doesn't need much, but a couple simple sound effects (even if it was just a simple beep to give feedback whenever an interaction happened) would go a long way. There were times if I wasn't sure whether the game was stuck, or whether some interaction with the bomb wasn't possible, and a couple sound effects would probably be the most cost effective way to cut down on that confusion.
Anyway, had a lot of fun. Thanks for the creative entry!
The mouse control is not working fine for the "Look", when you move the mouse too far from the middle circle, it no longer works. So I need to use the arrows and that way it is a bit more difficult to manage it.
Note: I have tried the embedded version.