Cypurr Menace
A local multiplayer where 1 to 4 players try to survive the onslaught of cypurr mice while fighting identity issues.
Controllers required.
Controls
```
Player1
-------
Gamepad #1
Move - Left Stick or D-Pad
Attack - Right Trigger/Bumper
Revive - Left Trigger/Bumper
Player2
-------
Gamepad #2
Player3
-------
Gamepad #3
Player4
-------
Gamepad #4
Menu
----
Key 1, 2, 3 or 4 - Select Player(s) Count
.. or ..
A/Start on Gamepad #1 - 1P
A/Start on Gamepad #2 - 2P
A/Start on Gamepad #3 - 3P
A/Start on Gamepad #4 - 4P
Game Over
---------
Space/Start/Back - Go back to Select Menu
Misc
----
F12 / Thumb Press - Capture a screenshot
```
Game by @OddCreampuff and @iarwain, powered by orx engine
Controllers required.
Controls
```
Player1
-------
Gamepad #1
Move - Left Stick or D-Pad
Attack - Right Trigger/Bumper
Revive - Left Trigger/Bumper
Player2
-------
Gamepad #2
Player3
-------
Gamepad #3
Player4
-------
Gamepad #4
Menu
----
Key 1, 2, 3 or 4 - Select Player(s) Count
.. or ..
A/Start on Gamepad #1 - 1P
A/Start on Gamepad #2 - 2P
A/Start on Gamepad #3 - 3P
A/Start on Gamepad #4 - 4P
Game Over
---------
Space/Start/Back - Go back to Select Menu
Misc
----
F12 / Thumb Press - Capture a screenshot
```
Game by @OddCreampuff and @iarwain, powered by orx engine



Comments6
@hora-timer I apologize, I do not understand what you mean by this. Would you like to elaborate?
@steinuil Thank you for playing and taking the time to leave feedback as well. I do think that there are some balancing issues that we could tweak so I appreciate you pointing them out. It is true that the shield does apply some damage when you use it to push back the enemies, how do you feel about this mechanic?
If you happen to play it in multiplayer, let us know what y'all think. :)
I think it would be nice if the player could see when the weapons will switch. I also feel like the game becomes way to difficult in later waves for a single player, but it was obviously mean to be played with friends, so that makes sense. Overall, a very good time! Nicely done!