Digital Bacon's Every 10 Seconds

Digital Bacon's Every 10 Seconds

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overall: 2.38
fun: 2.16
innovation: 2.39
theme: 2.42
graphics: 2.54
humor: 2.13
mood: 2.24
This was intended to be a full on deck building game, but I think I was a bit ambitious, and didn't get a chance to implement the deck building part (killed enemies would drop some kind of currency which the player could spend in a "store" between levels for new cards).

Gameplay is very simple. You're the blue wizard on the left side of the screen, trying to defeat the forces of evil. Each level has a purple crystal on the right side of the screen. Every 10 seconds, this crystal spawns a new enemy. When it's your turn, three cards (from a selection of bolt, lightning, and heal) appear at the bottom of the screen, providing you with offensive and defensive spells to cast at your enemies.

If you manage to destroy the crystal, you'll progress to the next screen. If you destroy the crystal on *The Villain's Lair* level, you win the game.

The game is essentially turn-based. The timeline (at the top of the screen, not fully implemented either) would show who was going to go next, while the clock at the left of the timeline shows what "time" (in seconds since level began) it currently is. Time skips ahead to whoever's turn it will be next. The crystal *always* gets to go every 10 seconds and spawn a new enemy.

Once again, time management and being unable to say "No" to people were my biggest hurdles.

The graphics are mostly programmer art, but to spare you a completely awful experience, I've used one of Vimlark's graphics packs for the characters in the game, so please don't rate the graphics based on those.

There's no sounds, so don't worry if you don't hear anything.
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