Dreihander

by defrag
co-authored: @don-juan-javier
Overall★★★★★★★★★★3.47
Fun★★★★★★★★★★3.64
Innovation★★★★★★★★★★3.23
Theme★★★★★★★★★★3.55
Graphics★★★★★★★★★★3.41
Audio★★★★★★★★★★3.60
Humor★★★★★★★★★★2.70
Mood★★★★★★★★★★3.31
Itch: https://jclayton128.itch.io/dreihander

Take control of a powerful tri-mode vessel as you take on waves of unique enemies in this intense arcade-style shooter. Every 10 seconds, the ship changes modes: dodge enemy fire, lay down devastating firepower, and then repair and buff your subsystems.

Play with audio on! Gamepad supported! Fullscreen is best!

WASD to move. Hold left mouse button for auto-fire, and to heal/buff systems while in the repair phase. Damage to systems causes the related game function to get worse. Too much damage to a single system destroys your ship.

Comments40

Destiny20284 Oct 2022, 00:13
quite well made. smooth and clear
BeetleBox4 Oct 2022, 00:20
Really well placed audio! Loved how many sound effects the varying parts of the game had. Really made it feel alive :)
NotALobster4 Oct 2022, 00:25
Really fun! I like the concept, it's very well executed.
LDJam user 259831
LDJam user 2598314 Oct 2022, 00:25
Nice game! Loved the different systems and the audio made it really chaotic and fun.
LDJam user 3008734 Oct 2022, 00:26
Took me a couple tries to get it, but fun to play! Even with the game exhaustion from the weekend.
supercannon
supercannon4 Oct 2022, 00:27
Super cool game! Took a bit to figure out the upgrades/repair, but really fun otherwise.
Quinn_Patrick4 Oct 2022, 00:28
This game has a very intriguing visual style. I found the UI elements befuddling, like I was actually piloting a spaceship, which is cool. I found it a bit strange that the only music loop in the game is this kind of corporate sounding elevator music. It's a fine track, but it feels out of place in this fast paced arcade shooter. It also needs some sort of a metric of success, like a score or something. After a while it sort of just felt like I could go forever and nothing was changing. All that being said, the visuals are great and the gameplay is highly engaging. Good work.
Enjl
Enjl4 Oct 2022, 00:28
Super cool! The dynamic between the 3 mechanics is very creative and decently executed. Though since "Heal" already provides downtime from the chaos, "run" is perhaps a bit underpowered, and I wish the turn rate on "Shoot" was better so that you can't get flanked and combo'd as easily.
Sounds and music are a definite standout to me. The eerie and intense atmosphere they craft imbues this arena and these geometric baddies with great personality. Great work!
croze
croze4 Oct 2022, 00:30
Really solid retro arcade game, reminds me of a lot of games from the 2010s

Would love to see what this looks like with a vector/wireframe artstyle
LDJam user 246128
LDJam user 2461284 Oct 2022, 00:31
Very well made!

Minor question: moderate music distortion is a feature or a bug? I've tried several browsers with same result, so I assume it's intentional but I'll ask just to be sure :smile:
Ismael Rodriguez
Ismael Rodriguez4 Oct 2022, 00:32
Very well done. Nice and juicy and fun to play. I like the use of shapes for visual, but I think the color schemes could be better. There's a lot of systems to learn and it feels a little overwhelming at first, but very good overall, congrats!
amarokczukay
amarokczukay4 Oct 2022, 00:52
I'm not very good at this game, but the little i see is really nice : graphics work very well, dynamics are good
alexander epton4 Oct 2022, 13:33
great! this was really fun and probably worth finishing. i'd suggest some kind of infographic on either the start page or the itch page explaining the enemy types and just a little more about how the buffs / healing work. i did find one bug when i survived more than a few stages, the game state didnt seem to change properly and i was able to be killed while in the healing phase
Defrag
Defragauthor4 Oct 2022, 17:48
@alexander-epton, Actually, it was a design decision to keep the player vulnerable during the healing phase. The large timescale drop during the healing phase was intended to help release a little bit of tension while you repair some damage. However, we were hoping that remaining vulnerable even in the heal phase bullet-time would reduce the transition back into bullet hell mode.

Thanks for checking it out!
Defrag
Defragauthor4 Oct 2022, 17:50
@ismael-rodriguez, we had left many of the major UI color fields exposed and easily editable. I had hoped to spend some time trying to come up with a coherent color strategy, but that sadly didn't make it in the time budget. If I can stop dreaming in triangles, there are a few things that I'd like the team to keep tweak in any post-jam versions we release.
Defrag
Defragauthor4 Oct 2022, 17:53
@enjl the turret actually turns much faster once you release the trigger. Unfortunately, if you play like me, you just white-knuckle that thing and hope for the best. Your bullets actually destroy enemy bullets, so this is a case of "best defense is a good offense". We thought that forcing the player to decide between massive firepower and correct direction increased the importance of good positioning during Phase A (move). Thanks for trying it out!
Eugenik
Eugenik4 Oct 2022, 19:39
Very cool game! I had a blast playing :D.
Raphiell5 Oct 2022, 00:28
That was awesome! The mode switching was a lot of fun, and upgrading was fun too :) The guardians on the edge are really mean! Even if you go back into the arena they still hunt you down!

Well done!
Enjl
Enjl5 Oct 2022, 00:42
@defrag Oh wow, you're right! I am the fool for never releasing the trigger, hah. Just goes to show how satisfying it is to hold that bad boy down ;p
Defrag
Defragauthor5 Oct 2022, 01:25
@raphiell I wish I had been able to come up with a little less punishing behavior for them, but the guardians were a relatively late addition. We needed something that would serve as a "soft wall" to help ensure that player stay in the middle. Hopefully they didn't feel too punishing (at least on subsequent runs once you know how they work)
Federico Delgado5 Oct 2022, 01:47
Nice game guys, the control feels really responsive, the death animation for big circles (i dont know how to call them haha) is really cool, i loved the concept of healing and buffing every 10 seconds. Cheers!
Don Juan Javier5 Oct 2022, 02:03
@t90 The audio issue is hard to replicate, but we were able to replicate once on a Windows machine with lower specs. FMOD was used for all of the music and sound, and so far Googling this issue doesn't seem to be turning up many results. Thanks for letting us know though! We'll keep trying to see if there's something wrong on the FMOD side of things.
OtterFaeLure
OtterFaeLure5 Oct 2022, 10:29
This is such an amazing take on the theme!

It took me a couple tries to get what I needed to do but once it clicked I was amazed by how genius this take is.

This genre isn't really my style but I still had a suitable style of fun. Unfortunately, it not being my style I don't really have the ability to give any room for growth comments. =( Sorry.

From what I can tell though, this is an amazing game and you deserve to feel proud of your work. :D

Thanks for the inspiration. :3
keip5 Oct 2022, 12:33
nice game, but I can't see the given theme. Apart from that it is a good game and makes fun
Defrag
Defragauthor5 Oct 2022, 13:12
@keip Thanks for giving it a try! We had hoped that the ship changing modes every 10 seconds would be seen as the main connection to the theme. We wanted the play style to change from bullet-hell to a turret-shooter, to then a heal-and-strategize phase. Glad you had fun playing it!
eerongal
eerongal5 Oct 2022, 14:22
this is a fun little bullet hell game. Could use some more polish, but what ludum dare game couldn't? But overall it plays pretty well, looks fine, and is actually pretty fun to play. Nice work!
Hydezeke
Hydezeke5 Oct 2022, 14:59
The way the pace changes through the different phases is so fun. I LOVE what you did with the look and especially sound of the game. The little vocodery voices when the enemies explode is really satisfying- it's all just really satisfying in general. 👍👍
Savolae
Savolae5 Oct 2022, 20:59
Really nice how the different phases actually mean doing different things and not just a change in weapons like in many similar games. Good job!
Chase of Bass
Chase of Bass6 Oct 2022, 19:38
This is an awesome shmup!!! Really fun!! Love the sound design -really adds a lot of excitement -love how it goes into chill elevator music at the end xD -awesome game play and polish too -excellent work on this!! :D
Trexxak
Trexxak7 Oct 2022, 17:48
Sick and Slick! Very effective use of elevator music, too!
Defrag
Defragauthor7 Oct 2022, 20:17
@trexxak We thought the elevator music would be a way to help de-intensify the situation after the first two phases. Glad you liked it!
thristhart
thristhart8 Oct 2022, 15:23
Took me a bit to parse the difference between phase A and phase B -- but the healing phase was very fun! I like the idea of healing vs buffing healthy systems, and the elevator music is great.
Nikolaj
Nikolaj10 Oct 2022, 02:49
clever take on the mechanics ,fun, easy to pick up. The rapid fire mode at the end of the round was really satisfying.. nice!
Ehon
Ehon11 Oct 2022, 17:57
A solid entry, I was confused when I saw the screenshots but in-game it was all clear and easy to understand. I like the gameplay loop and the addition of elevator music in the phase 3 was a funny idea that made me smile upon hearing it for the first time.
Paul Nadan19 Oct 2022, 16:35
This was fun! I liked the alternating run and fighting phases, although it would be nice to have some obstacles so that there is more strategy about where to go during the run phase. The rapid shooting speed and sound effect is really satisfying, and overall the graphics were simple but nice. Great work!
johnnysix
johnnysix19 Oct 2022, 21:02
That was intense haha .. Very unique style and gameplay , the buff /heal could do with more visual feedback, I wasn't sure if it was doing anything before it changed colour.

Bonus points for music / sound! :v:
Brendo
Brendo21 Oct 2022, 16:46
One of the most polished and complete-feeling games I've played thus far! I'd say the difficulty ramp-up was a bit harsh, but to each their own! The main difficulty issues I have are aiming being on a delay, and enemies being easily able outpace you, even with a (presumably?) upgraded engine.

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