Slingshot around planets while managing your intermittently failing engine in this game about collecting treasures in space!!
Created for Ludum Dare 51 (48-hour compo; theme: Every 10 seconds)
Pro Tip: Don't waste your precious engine time fighting enemies or you will likely crash; get your ship on a safe path first and THEN fight the enemies off.
(Update 10/3/22: It turns out that building with a newer version of Unity was enough to fix the web version. It is functionally the same as the original (windows exe) version, but more convenient to run.)
The idea is super fun, and I like really like the games visuals. Too bad there is no sound, and for me it was too difficult survive for very long. Overall a fine little compo game.
I like the map, and how you can see your trajectory
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🎤 LDJam user 3017244 Oct 2022, 03:25
I showed it to my brother today and apparently he is some kind of natural-born master at this game - he got a score of 3,198. I wonder if anyone will top his score?
I showed it to my brother today and apparently he is some kind of natural-born master at this game - he got a score of 3,198. I wonder if anyone will top his score?
Wow this games great! I love playing asteroids, so gravity with an unstable engine is a fun twist on it. I wouldve liked the to have the minimap in an easier to see spot, but thats a small nit, still very much enjoyed the game
Really nice game! Setting your path before your engines cut out is a really interesting idea. I didn't know that there was treasure to be found, so I kept wondering why I didn't gain any score by killing enemies.
Love this idea! You managed to make every 10 seconds different (adjusting trajectory, combat) but still blending perfectly together and making total sense. So much potential in this idea. Great job!
Love this idea! You managed to make every 10 seconds different (adjusting trajectory, combat) but still blending perfectly together and making total sense. So much potential in this idea. Great job!
This is super cool. I managed to get a few treasures; it's very difficult, but the gameplay feels good. Being able to see the trajectories is great, and the enemies provide a fun way to fill the downtime. I think it would be nice if there were multiple treasures at once and you could choose which one to go to. Some sound would also obviously be nice. But I definitely enjoyed playing. Nice work!
Probably my favourite mechanic ive seen yet, its very satisfying making a complex trajectory and exactly hitting a treasure, and in general just fun to mess with the trajectories!
At one point, an enemy rammed into me while the engine was off, completely messing up the trajectory so i crashed into a planet, which was a very scary and interesting way to lose. Makes me think that it would be very interesting if enemies/obstacles had more opportunities to affect your trajectory.
The game concept is interesting, and to be honest i like it. However, the enemies ruined my experience. Maybe if the physics wasn't like Asteroids it would be more fun. Finally, the treasures hitboxes could have been bigger, to avoid the player to waste time trying to get them and die because they lost control. There's definitely a room for a great game, but for now the fun part is missing. What i liked the most was the map, it's definitely a great addition to the game and it's very immersive. I hope this comment helped you, it's just my opinion and feel free to disagree. You put a lot of work into this, and it's one of the most finished games i've seen, good job :)
Comments21
At one point, an enemy rammed into me while the engine was off, completely messing up the trajectory so i crashed into a planet, which was a very scary and interesting way to lose. Makes me think that it would be very interesting if enemies/obstacles had more opportunities to affect your trajectory.
There's definitely a room for a great game, but for now the fun part is missing.
What i liked the most was the map, it's definitely a great addition to the game and it's very immersive. I hope this comment helped you, it's just my opinion and feel free to disagree. You put a lot of work into this, and it's one of the most finished games i've seen, good job :)