
Ludum Dare #51compo
Etencey
UPD.: Fixed some really nasty bugs (switch not resetting the timer, objects killing you with lights on) and added control keys display on the level. If you want to play with less pain then download the fixed version down below or on the itch.io page
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Light goes off every 10 seconds. Try to survive and don't let anything touch you.
Some things can kill you in this house. They move when it's dark. Turn on lights to stop them.
The goal is to get out of the house.
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Controls
WASD to walk
E to interact
Space Bar to Pause
Esc to exit
Screenshots
Tools
UE4, Photoshop, Audacity. Mobile for recordning audio, DSLR for taking pictures for textures, and some really old gouche paint for blood stains decals.
Project link: Drive
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Light goes off every 10 seconds. Try to survive and don't let anything touch you.
Some things can kill you in this house. They move when it's dark. Turn on lights to stop them.
The goal is to get out of the house.
-
Controls
WASD to walk
E to interact
Space Bar to Pause
Esc to exit
Screenshots
Tools
UE4, Photoshop, Audacity. Mobile for recordning audio, DSLR for taking pictures for textures, and some really old gouche paint for blood stains decals.
Project link: Drive
Comments9


LDJam user 2812853 Oct 2022, 18:02
Thank you for your feedback! :heart: I agree that timer is a bit confusing, I made it just to better match the theme but I'll change it for sure in the post-jam version.
Delpod3 Oct 2022, 18:15
Not a fan of horror games, but I enjoyed it, it had a great mood, the stylistic choice and moving furniture was, a bit funny, but it worked well.
Zerbu3 Oct 2022, 18:45
Great game! The horror is done well and the level is fun to explore!

lustdante5 Oct 2022, 03:41
Oh wow. You managed to create horror out of few things. That was a thrilling ride!

LDJam user 2812855 Oct 2022, 12:15

Itskdog9 Oct 2022, 01:01
Horror was pretty good. I liked running through the rooms. It was a little hard to move around objects.

LDJam user 2812859 Oct 2022, 12:34
@itskdog thank you for your feedback! :smile:

Hawkin16 Oct 2022, 15:43
Definitely had the spooky vibe!! Great sound design, especially in the introduction.
The cracked mirrors ended up being a little more goofy than spooky, maybe down to them bugging through walls. For example, the first one spawned in the door that I opened, so it was less of a surprise and more of a "is this supposed to be here? Is it a glitch?" Maybe scripting their introduction would give more of a spooky effect, such as the player walking toward one, and it starts moving unexpectedly.
The lamps seemed to move only when I didn't have the light on them, and that was definitely a good effect.
All in all, I think the design was smart. Hunting for the light switch to make all the spooks disappear was very motivating! Great job!
The cracked mirrors ended up being a little more goofy than spooky, maybe down to them bugging through walls. For example, the first one spawned in the door that I opened, so it was less of a surprise and more of a "is this supposed to be here? Is it a glitch?" Maybe scripting their introduction would give more of a spooky effect, such as the player walking toward one, and it starts moving unexpectedly.
The lamps seemed to move only when I didn't have the light on them, and that was definitely a good effect.
All in all, I think the design was smart. Hunting for the light switch to make all the spooks disappear was very motivating! Great job!


My main criticisms are that the mechanic isn't coded incredibly well, sometimes I would reach a button early and press it, only to find out it didnt reset the timer and i'd die super quickly which happened on my first playthrough and I was incredibly confused as I hadn't really figured out the enemy just yet. Secondly, while the enemy is inactive, it shouldnt be able to kill me. Theres a button in the third or fourth room that is right next to the painting and I ended up dying to it when the timer was still active.
Great game though, I loved it.