every 10 seconds

Overall★★★★★★★★★★3.31
Fun★★★★★★★★★★3.45
Innovation★★★★★★★★★★3.76
Theme★★★★★★★★★★3.98
Graphics★★★★★★★★★★3.10
Audio★★★★★★★★★★3.25
Humor★★★★★★★★★★2.44
Mood★★★★★★★★★★3.28
https://goose-garden-electrics.itch.io/e10s

WASD + mouse to move

Your avatar draws a path of red squares and is chased by monsters.
Every ten seconds, the red squares kill every monsters stepping on them, and the board is cleared.
The white square gives you an extra life.

Comments21

LDJam user 298987
LDJam user 2989873 Oct 2022, 20:15
It was pretty unique, but also pretty confusing as to how the red squares and monsters worked. Perhaps next time you could explain how to play? Also, the camera was pretty weird... Great work though - it was pretty fun!
LordSaber3 Oct 2022, 23:17
Super smooth controls for mouse and keyboard. Fun avoidance survival gameplay. I maxed out at getting 6 in one shot.
Jibberwocky4 Oct 2022, 08:38
Some of the most unique art I've seen for the characters and the monsters minimalist but quite stylish.
MossGames4 Oct 2022, 17:09
Really enjoyed! Gave Devil Daggers vibes but in the best way. Really interest way of fighting the enemies!
Lepletier
Lepletier4 Oct 2022, 17:09
Like art concept, congrats!
Dahut
Dahut4 Oct 2022, 17:11
That was an interesting concept !
I could see this becoming a more fully fleshed game :thumbsup:
Chocolat-Endive
Chocolat-Endive4 Oct 2022, 17:12
It seems that running in diagonals helps a lot (we move faster)! Not sure if intended. Love the minimalist grapics, but i feel that the musical loop is too repetitive. I know it helps understanding the loop, but it's too present for me.

Good job on this, it feels quite polished to play, controls are responsive, and it looks good.
savorytoast4 Oct 2022, 17:13
Very innovative mechanic!
I feel like the game would be nicer in top-down 2d because you could see the entire map clearly then.
LDJam user 11377
LDJam user 113774 Oct 2022, 17:52
Nice animation and audio. Really like how the characters move in an eerie/charming way!
AndideBob
AndideBob4 Oct 2022, 20:54
A really neat idea that was really well executed. I loved the artstyle, but I could not kill more than 5 enemies at a time. Really well done!
jcg7 Oct 2022, 21:28
Very unique; I thought the sound loop added a lot, it felt really cohesive.
digital bacon
digital bacon8 Oct 2022, 03:56
Interesting idea. Clear graphics, simple mechanics, easy to pick-up and play. Well done!
LDJam user 306223author8 Oct 2022, 16:16
@mossgames @lepletier @dahut Thanks !
@chocolat-endive thanks, yes i wished i had time to make a more varied music loop.I knew it would get on some players nerves eventually..
@savorytoast thanks. True it could also work in a top down way, for a more strategic gameplay approach, but the feel would be different. Someone mentionned to me taht could see it as a first person game...
@cantthinkofaname @andidebob @organicpencil @jcg @digital-bacon thanks!
@beefsock thanks, the character animation is a bit of a side effect from lack of time, but i too like it that way :)
xsangyhix10 Oct 2022, 20:27
Simple but engaging idea. All pieces worked well together and the experience felt complete. One thing I would caution you against is to not bind your core mechanic to the theme. If for any reason you need to balance or change it - you are stuck with a dilema whether to abandon the theme to make the game better.
Fribolin
Fribolin11 Oct 2022, 14:57
I really liked this one and was really jamming to the music, even though it was so simple. The player-model could have been a bit more interesting, but I know it was a game jam, so what really matters was the idea and that was great.
chemicalcrux
chemicalcrux11 Oct 2022, 15:13
I liked it! Wiggling back and forth between two rows to light up both, instead of just drawing a one-square-wide path, felt a bit strong. Perhaps it'd be better if you had to step a bit further into the square to turn it red.

The music and sounds worked well, and the balance seems about right.
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