
Flying Out Of Time
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Fly Out Of Time!
Every 10 seconds, the evil empire will fire its giant las-cannon at your ship. Your shields can only take a few hits before succumbing. Your only hope is to get out of range by shooting as many drones as possible to absorb their fuel, and increase your max speed.
The faster you go, the more time will dilate, causing it to feel like it's taking longer for the las-cannon to shoot. Science!
Controls:
W/A/S/D to move your ship. Aim with the mouse, and fire with LMB.
==POST MORTEM==
Another LD in the books! This one went mostly smooth, until towards the end of the last day where I lost a good chunk of work. As a result, we're missing music, and the final polish push. That said, everything seems to work from a technical perspective, so that's something.
Overall, it didn't end up as fun as I was hoping in my head. I think some variety in enemies, and a more interesting space level could have gone a long way.
The game started as a StarFox-like, but I didn't enjoy how the aiming worked, so I swapped to mouse aiming. With some tweaking, I think the mechanic would be pretty fun. I may play around with this a bit more after the jam.
Every 10 seconds, the evil empire will fire its giant las-cannon at your ship. Your shields can only take a few hits before succumbing. Your only hope is to get out of range by shooting as many drones as possible to absorb their fuel, and increase your max speed.
The faster you go, the more time will dilate, causing it to feel like it's taking longer for the las-cannon to shoot. Science!
Controls:
W/A/S/D to move your ship. Aim with the mouse, and fire with LMB.
==POST MORTEM==
Another LD in the books! This one went mostly smooth, until towards the end of the last day where I lost a good chunk of work. As a result, we're missing music, and the final polish push. That said, everything seems to work from a technical perspective, so that's something.
Overall, it didn't end up as fun as I was hoping in my head. I think some variety in enemies, and a more interesting space level could have gone a long way.
The game started as a StarFox-like, but I didn't enjoy how the aiming worked, so I swapped to mouse aiming. With some tweaking, I think the mechanic would be pretty fun. I may play around with this a bit more after the jam.