Golova is a little hard to describe. This is an atmospheric puzzle game in which a huge head hovers in space. Once in 10 seconds Golova eats an object - it could be an octopus, it could be a human eye, a compass or even the planet Earth. Your task is to understand the principle behind Golova choises and predict which object it will eat next.
Rules
Every ten seconds Golova eats a new thing until she is full
Golova picks an item based on some principle, a hidden link between objects
Before the end of the round you must predict for three times in a row what Golova will eat next
Do it by clicking the object before Golova eats it
If you lose a round, you have a few more tries to solve what Golova is thinking
If you lose a level, you can't go back, but you still go to the next level of Golova's thinking process!
Gameplay
The foundation of the game is a logical search for a specific quality that unites items that Golova eats. The qualities sometimes can be a little obscure, which makes the task difficult - and in the current execution of puzzles, sometimes near impossible.
The second part of the game is the exploration of the objects themselves under the ten-second limit. The very searching with your eyes for the item you want to choose next creates some tension because of the time constraints.
Behind the idea
We started with a fantasy about a place where objects disappear every ten seconds. And the fewer of them left, the more likely it is that the player will disappear next. We could have stopped at this existential sketch, but we still wanted to come up with some gameplay. So we got to the idea that objects disappear according to a certain principle, and the player's task is to guess what that principle is. That's exactly what we did.
I'm getting the following error: Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.
I really like the atmosphere of this game, although I think it could benefit from a few hints. I managed to win the first two rounds in a row somehow, but then after that I couldn't get a single one, and I probably never would've guessed it either. I think it could maybe benefit from a slightly higher angle, or a label on the objects. There were a couple times where I didn't see an object because it was mostly hidden behind another. Overall though, I want to know where this project goes. I would play it again.
What a good game! I love the mood and the atmosphere, they are well implemented. And the idea is good, it keeps me tense having to choose well. The theme of ten seconds is also well implemented, great game!
This was a really unique idea, and you did a great job executing! The 10 second theme worked pretty well here, it was just the right amount of time to keep you on your toes, but you had enough time to think about stuff. I wish there were more puzzles! The game ended just as I was getting into it.
A really fun but creepy game. I loved it! The audio was also very well made. Only improvement I can see, is that you tell the player what the theme was, if they lost.
Amazing atmosphere, it was the right amount of unsettling and aesthetic to keep me playing. Some objects were a bit hard to recognize until they were eaten and in general whatever was on the table was sometimes hard to see. Though I found the cracking of the face a very nice visual tell for progress. Overall it was a great submission
Comments12