Super nice intro and graphics all the way! I was very bad at managing my teams in this, good thing I'm not actually working in this field haha. But really cool idea for the game!
The intro cinematic is really nice and the gameplay is simple but fits the theme really well. Reminds me of some flash games that i played when I was younger good job on the entry!
Great presentation! I love the concept of a war game where you play the logistics, and not the actual war. I wish the UI was more responsive, it was a struggle to scroll through the lists and buy new supplies.
Oh, such a game! It's so terrific and so living. Thank you for that! First, I didn't understand what should I do and let my soldiers without any weapon...
It is a very interesting twist on either the tower defense or autochess genre. I might be wrong on the genres as I'm not particularly familiar with them, in fact I suck at this game and lost the war pretty quickly. That being said I think it's spectacularly presented, I enjoyed it a lot.
The actual gameplay is tense and the points constraints are brutal. However, with such tight timing you could definitely improve the "hitboxes" of the buttons and items. When you try to refill your stock you have to click all over the button just to find the spot where it will work. Same with the items pictures. You try to drag and drop quickly, but you miss at least one pixel of the picture and the item is not picked up. Which kinda breaks the flow.
Very well made game! The intro was just amazing, and the gameplay was very fun. The graphics and audio was also very good, but buying items was very hard. I was spamming the shop buttons just to buy 1 item. Otherwise fantastic game!
Impressive quality of polish. The mood is there and it works really well. The gameplay is cool and really creative, but i found it a bit difficult for me (I didn't even figured out that you could buy stuff). Maybe you can provide more feedbacks to the player with a timer and an explanation for buying stuff ?
I could not win a single round for the life of me lol, I blame whoever put me in charge alright.. I think my favorite thing about this game, which is something I'm yet to see any other game do (including mine) is how the tutorial is clear and understandable without saying a single word, I instantly understood that I have to rank up and that a space force attacked earth etc.. based only on images which is a really nice thing! the art style is great although that last image when you loose caught me offguard lol. the story telling is always a plus and the gameplay is fun as well. awesome work!
A grim imagining of a bad situation. I liked the visual style and the game mechanics felt polished and balanced - and integrated with the theme. The only annoying thing was that purchase buttons seemed buggy and I lost a lot of time clicking all around in the boxes.
I'm clicking the web player and all I see is a dark screen with a blinking face. Even scrolling around it looks like it's just a huge face and I can't progress any further.
Great game, good concept, a bit fast to give all the stuff ) Feels like I got destroyed a bit at the start then balance never changed, could be a bug? The idea is very nice!
Nice game! Feels pretty polished. Could definitely use a couple extra levels, I would have loved to keep playing ;)
Took me a failed playthrough to get that I had to double-click to buy, might wanna change that to single clicking (I also think speed is more important here than preventing accidentally buying something).
@3ncryp73d thanks for the feedback about buying stuff! It really helped me, because I didn't understand other commentors, who said, that it is hard to buy something. Now I did :smile:
@adriangray thanks for the feedback! To be honest, first battle usually a player can't win, because his equippment is bad) But it isn't mean anything, because he earns money very fast and starting to buy better things
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Omg, this is really stupid ahahah. We uploaded files to itch, but forgot to upload there)
Thanks very much for responses! It helped a lot)
The actual gameplay is tense and the points constraints are brutal. However, with such tight timing you could definitely improve the "hitboxes" of the buttons and items. When you try to refill your stock you have to click all over the button just to find the spot where it will work. Same with the items pictures. You try to drag and drop quickly, but you miss at least one pixel of the picture and the item is not picked up. Which kinda breaks the flow.
The mood is there and it works really well.
The gameplay is cool and really creative, but i found it a bit difficult for me (I didn't even figured out that you could buy stuff). Maybe you can provide more feedbacks to the player with a timer and an explanation for buying stuff ?
Otherwise, it is really impressive, congrats !
One minor nitpick would be that the icon for the restock points feels a bit out of place - a medival gold cup just doesnt fit the setting.
I like the main game loop idea and the mini battle visualizer on the top its really charming.
And yep:"A grim imagining of a bad situation." Gread job!!!
Feels like I got destroyed a bit at the start then balance never changed, could be a bug?
The idea is very nice!
Could definitely use a couple extra levels, I would have loved to keep playing ;)
Took me a failed playthrough to get that I had to double-click to buy, might wanna change that to single clicking (I also think speed is more important here than preventing accidentally buying something).
Overall great game!