Hey! I am a 13 year old developer from India and have developed this Local Multiplayer PvP game. This is a top-down shooter game in which the player’s health and ammunition count is swapped with the enemy every 10 seconds. It’s a multiplayer game playable using keyboard, joystick or gaming controller. The Red & Green players need to move within the given space and shoot at each other. As a unique feature it also shows the winning probability of each opponent while they are playing.
Play the game with your friends and remember: In life you lost or win, but in games losing is a sin.
The music is excellent and the graphics are nice! It took me a bit to realize the concept and how to play, and the 2nd player seemed to not control properly and get pushed out of the map sometimes. Might've been more fun if I had a friend to try it out with. Nice work overall :)
Great job for a first run. The music is great and I liked the feel when batteling it out. I suspect that you lean a bit hard to Brackey´s LD-jam-game Party-Killer but the next time you will be ready to spice it up, even more, to make it more of your own thing. Overall a nice game that we will play at the next after work =)
- Easy to grasp - Simple graphics - Music is always a + on compo (But unfortunately, more on that later)
Cons:
- The bloom is a bit too much - Without reading on how to play, it was very hard for us to understand the concept of 'beating' other played, which resulted in us just crashing into each other and waiting on RNG to pick a winner
I don't mind that you take inspiration from someone, but one things that is boggling me is...
With all due respect, but I do not believe you made that music yourself within COMPO time for such a game
As per rules stating that YOU are supposed to make the music yourself, I would consider you changing the game to be a JAM, not COMPO entry.
@aryaman sorry if I sounded a bit too harsh on the matter, but I need to point it out. In the end it's just for yourself since there are no winners here or prizes, but the community tends to be more strict on the compo/jam rules ☺️ I'm glad you've seen the error and I changed the rating accordingly 👍
Wow, making a local co-op game for a jam is very risky, congratulations. I liked it, but it lacked some feedback on important actions (like when players hit each other). Nice work!
G
Game-mon20 Oct 2022, 19:41
Nice visuals & music! gameplay was a bit confusing with the dash/shooting ability, but some great potential here! Congrats :)
Comments24
The concept is an overhaul of traditional PvP game. Nice job!
Pros:
- Easy to grasp
- Simple graphics
- Music is always a + on compo (But unfortunately, more on that later)
Cons:
- The bloom is a bit too much
- Without reading on how to play, it was very hard for us to understand the concept of 'beating' other played, which resulted in us just crashing into each other and waiting on RNG to pick a winner
I don't mind that you take inspiration from someone, but one things that is boggling me is...
With all due respect, but I do not believe you made that music yourself within COMPO time for such a game
As per rules stating that YOU are supposed to make the music yourself, I would consider you changing the game to be a JAM, not COMPO entry.
rules here
Music is awsome!
Also, I would be happy if you rate my game, it's also my first one :)