
J-Menuing
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Instructions
- Arrow keys
- X to select
- Z to cancel
- Check out the help screen in-game for more instructions if you get stuck - but try without!
Gamepads are also supported. If it doesn't work try with a different browser (and let me know!). Button mappings are classic JRPG, with Nintendo A for confirm and B for cancel.
*Figure out how to defeat the wave of enemies in a JRPG style battle.*
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_You find yourself in an endless JRPG battle. How quick can you work the battle menus?_
_A few unexpected twists will keep you sharp and alert._
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Submission notes
The linux and windows builds were added after the deadline (but they're identical to the html version).
Gamepad support was also fixed after the deadline.
Software used
- Godot 3.5.1
- Reaper for music, with the freely available GeneralUser midi soundfont and AVL drumkits
- JFXR for sounds
- Aseprite for all the pixel art
- Krita for non-pixel art and image editing
- Font is m5x7 by managore
Source code available over at my Gitlab page.
_Any feedback is greatly appreciated. Harsh criticism is welcome._
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