J-Menuing

J-Menuing

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.46
fun: 3.44
innovation: 3.54
theme: 3.72
graphics: 2.41
audio: 3.40
humor: 2.64
mood: 3.06

Instructions


- Arrow keys
- X to select
- Z to cancel
- Check out the help screen in-game for more instructions if you get stuck - but try without!

Gamepads are also supported. If it doesn't work try with a different browser (and let me know!). Button mappings are classic JRPG, with Nintendo A for confirm and B for cancel.

*Figure out how to defeat the wave of enemies in a JRPG style battle.*

----

_You find yourself in an endless JRPG battle. How quick can you work the battle menus?_

_A few unexpected twists will keep you sharp and alert._

----

Submission notes


The linux and windows builds were added after the deadline (but they're identical to the html version).

Gamepad support was also fixed after the deadline.

Software used


- Godot 3.5.1
- Reaper for music, with the freely available GeneralUser midi soundfont and AVL drumkits
- JFXR for sounds
- Aseprite for all the pixel art
- Krita for non-pixel art and image editing
- Font is m5x7 by managore

Source code available over at my Gitlab page.

_Any feedback is greatly appreciated. Harsh criticism is welcome._

----
Found a bug?
Tell us on Discord