
Ludum Dare #51compo
just got mutiny'd (so I'm making sick jumps and posting about it)
Captain Pinky just walked the plank and was left out at sea. It sucks to get mutiny'd.
Use WASD to guide Pinky's Parrot and steer pinky over water ski jumps. The bird might spin around wildly depending on the physical forces and direction facing of the elastic band - consider the WASD controls a consistent wind that blows on the parrot.
Hit a jump and post a picture every 10 seconds to keep up with insane pirate social media standards. You seriously have no idea how often pirates post. Without constant encouragement (every 10 seconds) Pinky will fall into a hole of misery and depression from being mutiny'd and not being the center of attention for once.
Youtube Devlog about my experience developing this game:
Wishlist my game FORKLIFT FLOWERPOT on Steam:
https://store.steampowered.com/app/2073330/FORKLIFT_FLOWERPOT/
Tools used:
Unity
Krita
Blender
Ableton Live
Clayxels
CatlikeCoding Controller
Unity Cinemachine
DOTween
Shapes
Use WASD to guide Pinky's Parrot and steer pinky over water ski jumps. The bird might spin around wildly depending on the physical forces and direction facing of the elastic band - consider the WASD controls a consistent wind that blows on the parrot.
Hit a jump and post a picture every 10 seconds to keep up with insane pirate social media standards. You seriously have no idea how often pirates post. Without constant encouragement (every 10 seconds) Pinky will fall into a hole of misery and depression from being mutiny'd and not being the center of attention for once.
Youtube Devlog about my experience developing this game:
Wishlist my game FORKLIFT FLOWERPOT on Steam:
https://store.steampowered.com/app/2073330/FORKLIFT_FLOWERPOT/
Tools used:
Unity
Krita
Blender
Ableton Live
Clayxels
CatlikeCoding Controller
Unity Cinemachine
DOTween
Shapes
Comments2


LDJam user 2724479 Oct 2022, 13:18
Nice quirky style and like the consistency in the music and visual theming. Bit of a different take on the theme which I liked. Really tricky gameplay but the mechanic of adding on 10 seconds balances this well I think. Hard to tell if the odd controls would be something that I would adapt to over time but this did limit the fun factor a little bit for a short play. Nevertheless, very well done.



The most fun part is mastering the controls, jumps become secondary once you get the hang of it. Very neat game!