Just Right

Overall★★★★★★★★★★3.21
Fun★★★★★★★★★★3.15
Innovation★★★★★★★★★★3.25
Theme★★★★★★★★★★3.68
Humor★★★★★★★★★★1.98
Mood★★★★★★★★★★2.73
Collect the polygons to earn points, but how much are those points worth? Well, you'll never know for sure, 'cause the value changes every 10 seconds. Use your skills to collect or avoid the points in order to stay within the threshold.
How long can you last?

I recommend you go full screen for the embedded version. Also, the high score does not save in the embedded version, so if you want to see that you can download it for windows or mac

An itch.io link if you want to play in browser and see high score: https://vimmagic.itch.io/just-right-ludum-dare-51

Background music from ZapSplat.com

Comments29

HappyGamer5002 Oct 2022, 03:53
Not sure where to see the score, and I felt I was getting negative more than positive, but neat game.
Kimynay2 Oct 2022, 22:02
cool concept, but instead of using a number as score, it should be a threshold diplsay bar (more visual). a graphical work could push the idea forward. sometimes the rules gets too random and it's way too hard to get skill involved. keep up the good work !
VimMagic
VimMagicauthor2 Oct 2022, 22:42
@happygamer500 @joshua-weggartner Were you playing on the embedded version not in full screen? The resolution is not the right size to see everything, so the score is visible only if you go full screen. I will work on rebuilding it to work for the resolution required.
Bassilij
Bassilij3 Oct 2022, 07:50
It's hard to dodge. The game as a whole is interesting and beautiful!)
Unreality3 Oct 2022, 15:39
Nice concept, but I fell like it's way too hard to dodge the hexagons, so things like double or -100 will kill you for sure
dnich013
dnich0133 Oct 2022, 16:30
@vimmagic Awesome wee game. I read some other comments and FYI, I played on Itch WebGL and could see the score fine. I think it would be a lot better if you could see what the score was going to be in the next round, so you can prepare in the current round.

I got destroyed by trying to keep a low score, then the next round was a negative score multiplier. Brilliant though, good work :)
Matt Green
Matt Green3 Oct 2022, 17:53
Okay, at first I was like "this is dumb." Until I lost for having TOO MANY points? Then I was in it. Dodging tiles, grabbing negatives. Such a cool idea.

I think the player token could have been a little faster. It was hard to dodge the hexes, or get the ones I wanted. At some point I was just standing in the corner. That said, maybe changing up the spawn points too.
VimMagic
VimMagicauthor3 Oct 2022, 23:05
@matt-green Thank you so much! I definitely want to work on a more sophisticated spawning pattern, and perhaps a sprint function.
MikroPiru4 Oct 2022, 13:23
This was nice! The graphics and basic mechanic are simple but the score logic makes this very interesting. The randomness of it all also makes it pretty cruel, but IMHO in a funny way. :-D

Nice work! And congrats on your first LD game jam entry!
Chocolat-Endive
Chocolat-Endive4 Oct 2022, 20:15
I love the concept. Just one little thing: when there's a multiplier, the game become suddently SUPER HARD.

I guess that this randomness is what makes the player to want to try again, to see if they'll have more luck this time.
I would love to see some kind of dash or other move to try to catch or avoid more polygons.

Good job on this one, it's simple and fun!
const_arch
const_arch4 Oct 2022, 20:56
That was pretty fun! It does seem like randomness is a big part of how long you can stay alive, though, negatives after divisions are brutal, and -50 also hits like a truck. It would be cool if you could expand or shrink yourself with a key, since sometimes you're trying to vacuum orbs and sometimes you're trying to dodge like it's a bullet hell game.
VimMagic
VimMagicauthor4 Oct 2022, 22:26
@const-arch That's a neat idea! I was trying not to get in over my head with features for my first ludum dare, but I might add that in the future.
VimMagic
VimMagicauthor4 Oct 2022, 22:28
@chocolat-endive Yeah, in retrospect the multiply and divide are a bit extreme. I think I want to tone them down in the future.
TrueVacuum
TrueVacuum5 Oct 2022, 02:59
The creativity is very good, it is addicting to play, but the value is too large and the death is fast:smile:
saikai5 Oct 2022, 08:46
Really great concept that build on the misconception that points are only to go up. But way to difficult when you are getting to the DOUBLE part..
galaxybat
galaxybat5 Oct 2022, 11:49
Nice concept, it would be fun to see some distinct shape spawning patterns thrown into the mix. A small thing, but I wondered if it would feel a little smoother if the player sprite didn't get pushed when you collect a polygon.
Krasimir Balchev
Krasimir Balchev5 Oct 2022, 15:23
Really fun high score game. Nice concept to have to manage how much points you have, my only complaint is that it can get to random at times. The point value can chage from somthing below 10 to 100 which results in a huge leap of difficulty that feels random.
Tomga5 Oct 2022, 17:46
A fun and simple game! The point interval for the orb could be a bit smaller, so that the player can't suddenly get 100 and just lose.
confusedsoph5 Oct 2022, 19:09
How do you see how many you have currently?
ch33sybacon5 Oct 2022, 22:36
Nice easy game, the randomization in points and lose game condition add a lot to the otherwise simple gameplay
shimmerscale
shimmerscale6 Oct 2022, 00:17
Really fun and simple to learn!
cottontshirtz6 Oct 2022, 02:36
Nice calming atmosphere!

I do wish there was some feedback when you're close to losing though, as initially I didn't realize I had to keep the score below 1000...
alks
alks6 Oct 2022, 18:50
Simple game but still a fun time! Mood is really nice and calm! Great first entry!
Trusty
Trusty7 Oct 2022, 02:55
Me: Ooh, a relaxing game to just collect points.
Game: Value -100 points

Me: 😮
Fabian Denter
Fabian Denter10 Oct 2022, 19:38
Super interesting concept, like it a lot! I agree with other that it should be a bit easier to dodge the polygons, especially when there are multipliers or divisions happening. But overall a very good entry, good job!
amarokczukay
amarokczukay16 Oct 2022, 14:06
nice concept, and i liked how the pieces collide with each other. but i was missing some UI about the treshold. i get that it's 1000, but as someone suggested, a filling bar may be more appropriate than a score.

nice game tho!
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