unbeLEAFable

unbeLEAFable

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.60
fun: 3.02
innovation: 3.46
theme: 3.79
graphics: 4.42
audio: 3.85
humor: 3.03
mood: 3.99

Visit Itch to play unbeLEAFable.

Keep up with the unbeLEAFable demands of a mythical plant store!

The Game

You're a mythical plant shopkeeper - keep your plants alive and find them happy homes! Use your green thumb to water and feed your mystical flora, while keeping up with customer requests.

Beware - you'll get a new plant need or customer demand every 10 seconds. Time flies in this mythical greenhouse! Survive as long as possible before you hit 5 strikes.

How to Play



Controls

- WASD moves your character
- Left-click to interact with plants and items - feed, pick up, place.
- Right-click to water plants and fill up your watering jug

Hints

- ​Remember to fill up your water meter at the sink.
- Find items for the plants at their relevant stations:
-- Gems are chipped off the giant glowing gem
-- Potions are found in the bookshelf
-- Meat is in the back meat-locker
-- Gold is in the back treasure chest
-- Insects are in the back terrarium

Dev Notes

We had an amazing time of learning, ideating, and melding together as a team. We learned a lot, for example: mixing our various skills together to make a unique game style - 2d art with 3d programming - and we think it turned out great!

If we had more time, we would change the following...
- Give better indications of where you need to go for certain items
- Include a currency system so that customers pay the shopkeeper
- Add in the watering cannister that the shopkeeper carries around
- Finish adding UI elements for the timer and event counter
- Polishing! More sound balancing, more knickknacks, etc.

All in all, our band of friends had a wonderful 72 hours of creating, designing, and building. Ready for the next one! ... after a nice long slumber.

Change Log

- We pushed minor changes to help with the performance of the WebGL version. Gameplay, art, and bugs are still the same :).
Found a bug?
Tell us on Discord