
King of the Ring
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
LETS GET READY TO RUMBLE!
There can only be one King of the Ring so step up and defend your honour!
Everyone wants a piece of your crown but how long can you survive. Every 10 seconds new contenders enter the ring and believe me, it can get quite crowded. Flush out these impeccably timed adversaries and avoid being shuffled off to oblivion.
Also available on Itch below if the embed above fails to load.
(Our first game jam & published game so please be nice!)Edit 6th Oct:
Controls:a / d - left / right
w / space - jump
i - grab / throw
Game made in Unity & Piskel for the graphics.
Thought I'd add in a retroactive Dev Log & some of the progress gifs / images in case it's of interest!
Took us a little while to settle on an idea (we weren't very prepared for this theme) but eventually agreed on a Royal Rumble type game with a new wrestler entering every 10 seconds.
Our runner up ideas were playing as a deckhand on a pirate ship (taking orders / plugging holes in the ship / bailing water etc), or a hero of the village type game where you had 10 seconds to find various things to feed the beast/monster terrorizing the village!
We looked into some classics like the Burrito Bison series, Guacamelee, RetroMania Wrestling and the upcoming indie game Punch-A-Bunch for some inspiration.
We started work on a basic gamescreen (boxes for the ring / players / enemies), a basic UI, and the character controller.
We wanted to have movements like grabs, throws, slams, and drop attacks (like an elbow drop) but most of these ended up getting cut due to time constraints. Jake had some fun chasing down some bugs implementing the grab mechanic:
While playtesting some more and brainstorming we came up with the idea to go for playing cards to tie into the *Royal* part of the Royal Rumble, with an idea to build up to a special move if you manage to knock out each of the cards of a suit to make a royal flush. (We might still try that for a future update!)
I had a little go at my first pixel art (I've watched a lot on YouTube, but this was my first try at it!) but was really pleased with the result.
A few of the actions and other other characters were coming together:
And a few other bugs keeping the grab and throw testing amusing:
We cut down the scope and got the game to a stable(ish) state with about 3 hours left, so we (luckily) decided to test out the submission process to avoid any last minute panic. Unfortunately, there were a few issues uploading so we had to scrap some quality of life changes we were hoping to include, but we're going to try to add some of the cut scope over the next few days (and maybe submit the updated game in the extra category). I'll drop a link here if we do!
Thanks for playing & looking forward to future jams!
Jake & Alex