Ludum Dare #51compo
Lizard Chef
Hello Lizard Chef!
We are excited to have you on our show, "Ten Second Chef"! Please bring your A-game in preparing the highest quality fast food items. Take a deep breath and meet us at "the ring" tomorrow at noon. Surviving there could bring you fame and prestige in the cooking world!
See you soon, DHY - TV
CONTROLS:
-WASD
-SPACE to Dash
-All other mechanics in game tutorial
SOFTWARE:
-Unity
-Blender
-SFXR and Garageband
We are excited to have you on our show, "Ten Second Chef"! Please bring your A-game in preparing the highest quality fast food items. Take a deep breath and meet us at "the ring" tomorrow at noon. Surviving there could bring you fame and prestige in the cooking world!
See you soon, DHY - TV
CONTROLS:
-WASD
-SPACE to Dash
-All other mechanics in game tutorial
SOFTWARE:
-Unity
-Blender
-SFXR and Garageband
Comments19
fnelix3 Oct 2022, 10:18
Really like the look and art style! Nice in-game instructions, but maybe a bit too much text.
Controls are a bit frustrating but maybe okay for the challenge
Controls are a bit frustrating but maybe okay for the challenge
SimplePotential3 Oct 2022, 11:21
Controls are certainly finicky but otherwise I think the game and it was easy to understand. In game instructions are always nice. Nice entry!
Delpod3 Oct 2022, 13:57
A like the art, audio, the mechanics, the movement was a bit quirky at times, but it's a good game. First tutorial screen was a bit scary with the number of texts everywhere.

cyberfrank3 Oct 2022, 17:38
So bizarre with the cameras, the platform, roller-skate mechanic and the food items floating around the player. Must've been a blast creating this:D One slight issue I had is that the UI was a bit hard to get an overview of, especially in fullscreen.

AlexYam8 Oct 2022, 13:43
It is a creative take on the theme.
The control is a bit difficult to precisely get the correct ingredient within 10 seconds. I often need to circle around the object to step on the button.
The control is a bit difficult to precisely get the correct ingredient within 10 seconds. I often need to circle around the object to step on the button.

jonah8 Oct 2022, 14:10
Sadly could not get past the title screen while using Mac (using crossover to run the windows version). Awesome title screen tho!
Look at him go!!
Hoping for a webgl post-jam version!!
Look at him go!!
Hoping for a webgl post-jam version!!

Diego Escalante8 Oct 2022, 14:34
Really fun and creative idea. The game had charm. It gets tricky trying to maneuver around the table, but I guess that is part of the point. The message that pops up once you lose had me laughing! Great work, I liked it a lot.

Zachary Shah8 Oct 2022, 14:37
@jonah the right shift button behaves really weird for me too, try holding for a second and letting go quickly. If it doesn’t work, all good! I’ll check out your game soon.

commanderstitch8 Oct 2022, 20:46
Dashing through the meat took me a bit to figure out. Turning is awkward, but everything else felt really solid. :D

FoggyDude9 Oct 2022, 16:43
This is a great game and all, but I feel like the movement was more frustrating than it should've been.

FoggyDude9 Oct 2022, 17:40
Sorry if that came out sounding rude, I didn't really mean that. The game is fun and simple but the movement could be improved!

Zachary Shah9 Oct 2022, 19:52
@foggydude No, I get what you mean. I wanted the movement to be where the difficulty comes in, as the game with just a simple controller would feel too easy. I ended up making the movement easier a little before submission to the point where I could pretty much go on forever, but obviously that's because I made the game. I agree that the character does feel a little too slippery and hard to turn with.

aDeCon9 Oct 2022, 21:12
I noticed that the interface of most games does not support the standard set of screen aspect ratios. I was able to play it with difficulty, but my main pc looks like this :(

Sigo11 Oct 2022, 17:42
Had a hard time with the movements but i liked the art/music !
Harmadillo11 Oct 2022, 21:02
The controls take some getting used to. The infinite time starting level was helpful. The art was good, particularly the meals created.

Zachary Shah11 Oct 2022, 23:16
@adecon I got a chance to look into the issue. In unity, I made the font large, which doesn’t scale like if I set the width large. I’ll definitely fix this in postjam. Thank you for bringing it up.

VictorFinger12 Oct 2022, 20:00
amazing!
absolutely astonishing
absolutely astonishing

Empty Set21 Oct 2022, 21:51
Ultimately I think the tank controls were the wrong choice. In a game revolving around optimizing your actions within a narrow time limit, it frankly feels a bit annoying when the main challenge is contending with the control scheme.
It took me a bit to figure out what I was even supposed to be doing... I think the tutorial would've been better if it walked you through everything in order rather than just putting all the info on screen at once.
It took me a bit to figure out what I was even supposed to be doing... I think the tutorial would've been better if it walked you through everything in order rather than just putting all the info on screen at once.



Very cohesive art, loved the tunes, and i loved the *big meat* order. The controls took a second to get a hang of but I got it eventually! I also like how the instructions weren't just a list, but take a liiitle bit of thought to get the order right