Loop Arena
You’ve been captured and teleported to the Loop Arena, a spooky labyrinth where death is around every corner. In the Loop Arena, time does not proceed with linearity and jumps back every 10 seconds. As you search for a way to safety, hordes of slimes will try to capture you and devour your soul, so be careful!
Your only hope for survival is to use the magical pillars of life, ingenious devices that help you cope with the time fracture and generate clones to help you fight. Be careful as columns weaken over time, so you’ll have to hurry to reach the next one.
Move from column to column before the timer has expired using W, A, S, and D, and shoot with your mouse. Whenever you get to a new column, the loop timer will reset, otherwise the loop will close and you will find yourself (and the entire game world) back to 10 seconds before. If you manage to kill all the slimes, victory will be yours!
Your only hope for survival is to use the magical pillars of life, ingenious devices that help you cope with the time fracture and generate clones to help you fight. Be careful as columns weaken over time, so you’ll have to hurry to reach the next one.
Move from column to column before the timer has expired using W, A, S, and D, and shoot with your mouse. Whenever you get to a new column, the loop timer will reset, otherwise the loop will close and you will find yourself (and the entire game world) back to 10 seconds before. If you manage to kill all the slimes, victory will be yours!
Tools: Unity


Comments33
(I also didn't realise until I looked back at this page that you're meant to kill all the blobs. I thought the objective was to keep touching checkpoints!)
Nice job tho!
Great job! Maybe some upgrades could be fun and more engaging. Enjoyed this game!
Good job!
I would like to see the evolution of this idea.
It would be fun to customize the character and the slimes, too!
Anyway, I loved it: the idea, the clones, and that little anxiety feeling given by the countdown make the perfect mix 💣
Good job 😁✌️
Good game
Played the web version on ldjam and I'm not sure it matches with the screenshots. I don't see a health bar, and it doesn't seem like I can die, no matter how much I let the slimes touch me. Not sure if that's a bug or an intentional change of game design. Also, I'd prefer if holding the mouse kept firing the gun, rather than having to click every time.
Good work on this!
You can die, but if you don't reach a new checkpoint you go 10 seconds back in time and your health bar is also restored accordingly. So if there are not enough monsters around to kill you in less than ten seconds, you don't die. We probably should have had more monsters form the start
The cloning mechanism is pretty cool and the decaying powers of columns force you to move around.
One thing I would change is making the shoot automatic when mouse is pressed. You see plenty of these kinds of implementations but they rarely work when you shoot a lot.
Good work.
Good job
Nice entry, good job!
Looping back and helping your self is really nice and getting to the next pillar sometimes is challenging.
Would be interesting to apply this concept in a dynamic labyrinth each stage where you need to find the exit. While killing enemies is cool without a map is a bit hard to judge how many left and where.
Congrats!