
Ophanim's Eyes
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Every 10 Seconds the bell tolls. Every Toll brings you closer to Its eyes. And Every Toll It gets more ruthless. Sound is quite important in this environment.
:clock1: Guiding Arrows update every 10 seconds to point you towards both the Eyes and It. (golden arrow points to It, blue arrow points to Its eyes which you must find)
:video_game: WASD to move, Shift to Sprint. R to reset and Esc to quit.
Look down to see the arrows. They fade out after every toll, and are only visible for a short time after the toll.
:information_source: On the Itch.Io page .zip files are also available in case you do not use 7zip.
The Itch.Io page also contains a variant that generates a random maze every time you play. It's not optimised yet, so you might need to reset a maze using "R" every now and again if you spawn boxed in.
Change Log for Version 1.1:
-Randomly Generated Maze
-Guiding Arrows have been slightly adjusted, to always show the position of the Ophanim and the Eyes, but now it slowly disappears over the course of 5 seconds.
-Guiding Arrows now also point you to the relevant objects even if they are behind you.
-Reduced number of Eyes needed to 5 (from 6)
:clock1: Guiding Arrows update every 10 seconds to point you towards both the Eyes and It. (golden arrow points to It, blue arrow points to Its eyes which you must find)
:video_game: WASD to move, Shift to Sprint. R to reset and Esc to quit.
Look down to see the arrows. They fade out after every toll, and are only visible for a short time after the toll.
:information_source: On the Itch.Io page .zip files are also available in case you do not use 7zip.
The Itch.Io page also contains a variant that generates a random maze every time you play. It's not optimised yet, so you might need to reset a maze using "R" every now and again if you spawn boxed in.
Change Log for Version 1.1:
-Randomly Generated Maze
-Guiding Arrows have been slightly adjusted, to always show the position of the Ophanim and the Eyes, but now it slowly disappears over the course of 5 seconds.
-Guiding Arrows now also point you to the relevant objects even if they are behind you.
-Reduced number of Eyes needed to 5 (from 6)