Making Connections

Making Connections

This game is from ldjam.com, which is currently unavailable.
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overall: 2.90
fun: 2.74
innovation: 2.79
graphics: 2.85
humor: 3.03
mood: 2.82
Thrown into a Survivor-inspired scenario, you must go back and forth between your fellow (animal) competitors and convince them not to vote you out in the forthcoming elimination round. Make connections (we really hoped this will be the theme yeah) by choosing the right things to say to get your new-found enemies to like you and convince them to vote out another competitor.


Our main addition to the usual text-based genre is the use of a journal, in which you can group together competitors that you suspect are working together. Interacting with the journal opens up new dialog options, and thus adds a detection element, significantly enriching the experience of trying to puzzle your way through dialog trees, circumventing the usual d&d elements of random rolls and numeric attributes.

You have a limited amount of time to talk with the other competitors, but don't feel pressured. The game is designed to be replayed, exploring the different dialogue options and trying to figure out how to get someone else eliminated.

Controls


Access the journal with the J button.
use E to interact with the NPC's and the environment.
Arrow keys to move.
You can choose dialog options with the mouse and keyboard (with the number keys).

Credits


Code: @danielkozlov, @naphe-candle-mme, @guyro

Writing: @elros, @relich, @dialogue-injection

Art: Post-Frog

Music: (Unused in Jam Version): @roie-bar-lev, Post-Frog

Updates


Update - 04/10: Fixed portraits to switch between speaking characters in convos with 2+ more participants (this was bugged and worked only in ~50% of the cases).

Update - 05/10: Fixed the bug causing mouse hover to highlight only part of a dialog option, changed font to a better looking one, fixed a few loose ends in dialogs so the game won't crash
Found a bug?
Tell us on Discord