Ludum Dare #51compo
Memento Mori
THE FINAL CASE FOR THIS DETECTIVE.
Story
You were investigating a missing man when all of a sudden you see the other side of a cannon. Now in coma you need to resolve the final mistery: what caused your demise?
Gameplay
An arcade game (Qbert Like). The objective is to grab 10 clues in the map. The problem is that the layout changes every 10 seconds, and the reaper is coming for you. Avoid them to keep your clues intact.
Controls
Gamepad and Keyboad Supported
Move: WASD / Arrows / DPAD / Left Stick
Jump: SPACEBAR / Face Buttons (A,B,X,Y, Triangle, Square, X, O)
Core loop
1. Game Starts.
2. Pick clues.
3. Avoid the Reapers.
4. Collect 10 clues.
5. Win the game.
Story
You were investigating a missing man when all of a sudden you see the other side of a cannon. Now in coma you need to resolve the final mistery: what caused your demise?
Gameplay
An arcade game (Qbert Like). The objective is to grab 10 clues in the map. The problem is that the layout changes every 10 seconds, and the reaper is coming for you. Avoid them to keep your clues intact.
Controls
Gamepad and Keyboad Supported
Move: WASD / Arrows / DPAD / Left Stick
Jump: SPACEBAR / Face Buttons (A,B,X,Y, Triangle, Square, X, O)
Core loop
1. Game Starts.
2. Pick clues.
3. Avoid the Reapers.
4. Collect 10 clues.
5. Win the game.
Tools: Unity



Comments16
*It will load on itch.io. Really interesting concept there seems to be a bug with the controls though. The character would frequently just flip several tiles over. Great music!
@scottgoldsmith Hey, thanks for highlighting a problem with loading HTML5 here. I updated the page so only the itch.io has the game. Interesting bug, I think a cooldown on the jump might help. Thanks for the feedback!
If you're looking to take this beyond a jam build I have a couple suggestions: The movement mechanics felt very weird to me up front as there's no visual indicator on what direction I'm facing. This could either be solved by a visual change (i.e. the sprite rotates in 4 directions to face the position, or arrows display pointing where you are going) or just omitting the jump button entirely and just have players jump when they click the direction they want to go. The latter feels more natural and I'm not sure if there's a specific reason to just change the direction of the player without moving unless you played it into a mechanic of tricking the reaper into spawning at a specific location.
The movement of the reapers I feel could be telegraphed a bit more as well. Maybe even going the chess route of reapers can only move in specific patterns, and showing the pattern visually as well as the flashing spot where the reaper will land. Then you could mix up levels by having reapers with unique patterns that can trap the player if they aren't careful.
Overall though, a simple and sweet story!
@jackaljk yeah, I need to improve that and find a way to setup a cool down or something that allow me to jump with move without jumping infinitely.
@cogcomp glad you liked it. That's a big that should be improve. I setup noise to design the layout, random spots for items and pathfinder to ensure they can be reached but my code needs a a deeper review.
@jag glad you loved it!! The secret is that the woman in dress blamed you for the death of her husband, a case you concluded was an accident. I wanted to setup and ganeplay where you categorized the clues in victim, killer, case an it will show you the truth. I loved the idea but time was short. I started 12 hours later.
@simplepotential glad you liked it, I agree on the movement and will fix it post ludum.
@ryupold I like writting stories maybe that should be my next attempt and simplify with stronger gameplay.
@deprecat thanks for the kind words! I love cinema noir and detective thrillers. Those are great suggestion. I wanted to set two enemies with different moves but I ran out of time, just had 12 hours to make it. I tried to show where the enemy was about to land by resizing the tile before the reaper landed, but I agree that needs better visuals for it and movement. Also, eliminate the jump button. I wanted to add tiles that break or shock you in place for a few seconds since they a re neurons. And the Momento Mori title was a shot of inspiration.
@epicgamefan thanks!! Control can always be better.
Once I understood the controls and the enemy movement the game is quite easy and I completed it.
Nice moody experience