
minigames!
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
How to play
Just put your hand on the wasd and mouse.
_ You will play a number of small games (very few). They are controlled with the mouse or wasd. You only have 10 seconds to figure out how to play each game and play it. Relax, they're all very simple and you don't need to finish every game, you just need spend 10 seconds on it! _
About the game
>(Contains spoilers, playing the game first)The aim of making this game was to make something enjoyable.
These minigames are very simple, while contain tricks that may give you a little surprise. For example, in the Sokoban level the boxes explode when three of them connected in a line.
Some of the mini-games have a lot of potential, such as Sokoban and Wizard. In the original plan they had many levels and would appear many times. But for some reason these were not completed. On the one hand, 48 hours is really too short. On the other hand, I'm not sure if the player can solve the more complex levels in 10 seconds. PUSHBOX2 would have been too complex. Even if you know the correct solution it's hard to finish on time.
Wizard is my favourite minigame. Destroy enemies with three special spells. Each spell sounds harmless, but the monsters disappear because of the Match-3 rule, so you can still start a massacre with them.
Unfortunately only the tutorial level of the wizard was completed. By that time I hadn't slept for 20 hours straight whitch makes me had to turn to some easy games. I think even though taking Sorcerer out on its own would make for a good game. I wonder if you saw the potential of this game in 10 seconds.
Development work
I really like the baba is you art style, where everything is wigglling. I think a shader witch makes the textures shift according to the noise can do this. But I chose the dumbest way. draw all the art assets three times. Three times! Hope it is worth.
The code work was very stifling. The first few hours I was doing some framework stuff like scene switching and cleaning up all the sprites at the end of the level. The work was pretty easy until I got to the minigames development stage. First of all, there were a lot of games that needed to be developed in original plan. It would take me hours to create one minigame, and that would only allow the player to play it for 10 seconds. For most of the time, there was no end in sight because even if I spent a super long time on a minigame, the whole game flowed still less than one minute. It was the hardest gamejam I've ever joined, but thank goodness it was finally finished. Barely finished, because there were only 10 minigames.If you were amused during the playthrough, it means my work was not in vain.