
Ludum Dare #51compo
minigames!
How to play
Just put your hand on the wasd and mouse.
_ You will play a number of small games (very few). They are controlled with the mouse or wasd. You only have 10 seconds to figure out how to play each game and play it. Relax, they're all very simple and you don't need to finish every game, you just need spend 10 seconds on it! _
About the game
>(Contains spoilers, playing the game first)The aim of making this game was to make something enjoyable.
These minigames are very simple, while contain tricks that may give you a little surprise. For example, in the Sokoban level the boxes explode when three of them connected in a line.
Some of the mini-games have a lot of potential, such as Sokoban and Wizard. In the original plan they had many levels and would appear many times. But for some reason these were not completed. On the one hand, 48 hours is really too short. On the other hand, I'm not sure if the player can solve the more complex levels in 10 seconds. PUSHBOX2 would have been too complex. Even if you know the correct solution it's hard to finish on time.
Wizard is my favourite minigame. Destroy enemies with three special spells. Each spell sounds harmless, but the monsters disappear because of the Match-3 rule, so you can still start a massacre with them.
Unfortunately only the tutorial level of the wizard was completed. By that time I hadn't slept for 20 hours straight whitch makes me had to turn to some easy games. I think even though taking Sorcerer out on its own would make for a good game. I wonder if you saw the potential of this game in 10 seconds.
Development work
I really like the baba is you art style, where everything is wigglling. I think a shader witch makes the textures shift according to the noise can do this. But I chose the dumbest way. draw all the art assets three times. Three times! Hope it is worth.
The code work was very stifling. The first few hours I was doing some framework stuff like scene switching and cleaning up all the sprites at the end of the level. The work was pretty easy until I got to the minigames development stage. First of all, there were a lot of games that needed to be developed in original plan. It would take me hours to create one minigame, and that would only allow the player to play it for 10 seconds. For most of the time, there was no end in sight because even if I spent a super long time on a minigame, the whole game flowed still less than one minute. It was the hardest gamejam I've ever joined, but thank goodness it was finally finished. Barely finished, because there were only 10 minigames.If you were amused during the playthrough, it means my work was not in vain.
Genres: puzzle
Comments39


mstrp3 Oct 2022, 20:30
Fun little game, or games. I enjoyed the minigames, but the rules where a bit unclear, probably on purpose. In the end it felt like it didn't really matter if I completed any of the mini-games or not. Graphics are nice and music/sound effects fit. Maybe a bit loud. Well done!

lustdante3 Oct 2022, 20:31
Very cute art! I enjoyed Wario Ware take on the game!

Justin Klinchuch3 Oct 2022, 20:43
Love the art and the sound. An impressive number of minigames for such a short jam!
Raphiell4 Oct 2022, 23:05
That was great! It was beautiful and sounded great. The games were fun. I only wish I could see my score!
Well done!
Well done!

LDJam user 2778515 Oct 2022, 08:14
@raphiell @spooncats
Thanks for playing. The score is only part of the explosion effect, so there is no counter
Thanks for playing. The score is only part of the explosion effect, so there is no counter

Genpaku5 Oct 2022, 09:24
This game is so cute I love it :) I like minigame concept this way you have few games at once :)

bobo_oh5 Oct 2022, 09:28
Awesome game! loved the art and the mood! Maybe you can also add arrows key for thoses who don't have qwerty keyboard :p (i don't) Anyway, great entry! congrats!

Ghatazorg5 Oct 2022, 09:32
So cute ! All the minigames are fun to play
batkoi5 Oct 2022, 09:36
Very fun game. But there doesn't seem to be any penalty for doing something wrong, or a real way to win/lose for that matter. I enjoyed it nonetheless. Really good art.

MattDahEpic6 Oct 2022, 03:10
A super cute little warioware-like. I absolutely love line-boil art and you've nailed it here. I really enjoyed all of the games, though none of the games seem to have a consequence for failure. The intro mentions a slower mode yet doesn't say how to activate it and I would have loved to have some more time to admire the art. Otherwise a very good game for the time you had, and it has a lot of potential as a cute little game I could see giving to a kid on the Switch or their phone.

José Bonilla6 Oct 2022, 03:14
I think many of us thought about (or read about) a minigame idea for this jam. However I think you've nailed the art and execution. I loved the game and the way all minigames have something special. Despite being simple, I think this is one of the games I've enjoyed the most so far. I was a bit surprised that you can't really lose, but at the same time it feels more relaxing. Great work, kudos!

LDJam user 2456466 Oct 2022, 03:18
So cute!!!!! Love the Baba Is You doodle effect you got there (as well as the little references to other stuff like the sussy). Pretty fun, wish there was a way to keep score (but that might be because I'm competitive hehe). Really like this one, has a lotta charm to it!

caeonosphere6 Oct 2022, 03:24
It's not even that short! I loved the dream about winning LD. And gimme more of those giant boulders in my brick breaker games!
LDJam user 3017246 Oct 2022, 03:25
I am very impressed by the sheer amount of content you were able to make for this in such a small timespan. *ALL* of the games are both relaxing and enjoyable, so if that was your goal, then mission succeeded! There's a little taste of everything in here, and your entry demonstrates well that you don't really need to win or have an end goal to enjoy games!
Armgarr6 Oct 2022, 03:26
Absolutely brilliant this is really incredible not only for the time frame but for one persone as well!
It may be a short experience but its really solid such a joy to play through i feel it perfectly captured the level of quality you can get in a game jam and to me this screams quality.
It had such a distinct style, personality, the art and sound effects really drew me in to the game and i was fully engaged.
The feedback was great with the explosions, score numbers (even if they didnt mean anything), and sounds.
I love the re-use of the assets across multiple minigames that really felt like it tied each one together.
The idea of changing minigames and having to quickly work out the controls, and rules was so fun and i felt very innovative. I couldnt wait to see each one!
I also loved the twists on the established games (the tic-tac-toe stands out to me in particular i lost it when the ai went outside the grid! Amazing!) I got the distinct impression of some Undertale influence which worked in this very well!
A couple of the minigames could leaned further in playing with expectations (the cross street and whack-a-mole ones seemed pretty straight forward) but understandably i imagine you'd need to balance how much time you can spend coming up wit the twists
The idea of making a series of minigames is incredibly ambitious for a game jam. You had to make like half a dozen games and i think the amount you made and the quality of each is admirable!
The only thing missing for me is a fail condition and/or scoring system to really drive me to replay.
Taken as a chill, interactive experience though this is a 10/10. The theme is well utilised, the experience is small but really engaging, and it has a distinct personality.
Honestly im usually a bit more critical but this is but you've really done a terrific job i'm really happy i got to experience it. :)
It may be a short experience but its really solid such a joy to play through i feel it perfectly captured the level of quality you can get in a game jam and to me this screams quality.
It had such a distinct style, personality, the art and sound effects really drew me in to the game and i was fully engaged.
The feedback was great with the explosions, score numbers (even if they didnt mean anything), and sounds.
I love the re-use of the assets across multiple minigames that really felt like it tied each one together.
The idea of changing minigames and having to quickly work out the controls, and rules was so fun and i felt very innovative. I couldnt wait to see each one!
I also loved the twists on the established games (the tic-tac-toe stands out to me in particular i lost it when the ai went outside the grid! Amazing!) I got the distinct impression of some Undertale influence which worked in this very well!
A couple of the minigames could leaned further in playing with expectations (the cross street and whack-a-mole ones seemed pretty straight forward) but understandably i imagine you'd need to balance how much time you can spend coming up wit the twists
The idea of making a series of minigames is incredibly ambitious for a game jam. You had to make like half a dozen games and i think the amount you made and the quality of each is admirable!
The only thing missing for me is a fail condition and/or scoring system to really drive me to replay.
Taken as a chill, interactive experience though this is a 10/10. The theme is well utilised, the experience is small but really engaging, and it has a distinct personality.
Honestly im usually a bit more critical but this is but you've really done a terrific job i'm really happy i got to experience it. :)

LDJam user 2778516 Oct 2022, 04:40
@mstrp
I think I may just found the problem you are talking about today. There's a pretty serious bug in the level named CP. It's actually a very classic game where the player flip two cards and keeps them if they are the same. I forgot to stop the player from clicking a filped card.
Anyway thanks a lot for your feedback!
I think I may just found the problem you are talking about today. There's a pretty serious bug in the level named CP. It's actually a very classic game where the player flip two cards and keeps them if they are the same. I forgot to stop the player from clicking a filped card.
Anyway thanks a lot for your feedback!
LePoulet6 Oct 2022, 05:40
It is a really strong entry for the compo. Good job for all the work done alone in 2 days

min4uk6 Oct 2022, 07:28
great game, not to short for compo) feels "baba is you" vibe. great game 5/5!

Roroto Sic6 Oct 2022, 09:44
fun games compilation ^^
for some minigames i first thinked i have to play with WASD before i understand that i have to use the mouse, but it's not a big problem)
for some minigames i first thinked i have to play with WASD before i understand that i have to use the mouse, but it's not a big problem)

Finn Pickart6 Oct 2022, 13:35
Wow really fun game.
Also very creative and polished.
While playing it, I thought it must have been done be a team,
but you're just 1 person.
Wow
Also very creative and polished.
While playing it, I thought it must have been done be a team,
but you're just 1 person.
Wow

DecadeDecaf6 Oct 2022, 20:51
Aesthetics reminded me a LOT of Baba is You; very cool stuff! Was surprisingly easy to learn despite only getting 10 seconds per game -- it's like WarioWare in that it teaches you concepts very quickly. I also liked the Undertale-inspired minigame. Even though I'm comparing it a lot to other games, there's definitely huge a sense of style and personality in this. Extremely impressive for a compo entry! Nice work!!
(I'm also glad I'm not the only one who put an amogus in my game)
(I'm also glad I'm not the only one who put an amogus in my game)

Shumarie6 Oct 2022, 20:56
A simple idea of a "collection" of mini-games, but therefore ingenious.
I really got the fun and relaxed. Not all the games were clear to me, the scoring system was also not obvious, but the narrative and atmosphere of the game suggests that the main thing is the process.
Charming character and audiovisual style.
I really got the fun and relaxed. Not all the games were clear to me, the scoring system was also not obvious, but the narrative and atmosphere of the game suggests that the main thing is the process.
Charming character and audiovisual style.

Brainloaf Studio6 Oct 2022, 21:50
What a charming little game! I love the wobbly graphical style, and the music/sfx just adds to the overall whimsical mood here, it's so nice. Oddly enough, regardless of how fast paced some of the minigames are, this entry is one that's made me feel the most relaxed. It's comforting in a unique way- Plus the minigame ideas are a lot of fun, very well done!

Roboolet7 Oct 2022, 18:20
I'm not lying when i say that this is the first game i've ever given 5 stars across the board. I don't really know what else to say

badoomtch8 Oct 2022, 13:09
This was very fun, I really wish there was more of it, but I understand the time constraint. Great job.

Rs11s21n8 Oct 2022, 16:03
Just like this small entry!
loveapplegames8 Oct 2022, 22:01
Great entry! You managed to make more games in 48 hours than I did! You made the line drawing style work well without looking floaty. It's interesting how the game contains unexpected elements, like match 3 in sokoban and tic tac toe outside the lines. An enjoyable experience, pity it doesn't have a lot of replay value.

vidarn10 Oct 2022, 18:00
This is adorable and I love it. I'm very impressed with the games you made and I was genuinely surprised by the twists in some of them. The art style was great and the whole experience was wonderful. I think it was just the right length too, there was plenty to play. Really good stuff!

Serxiolas10 Oct 2022, 21:15
Nice one, I didnt gat some games. Nice visuals and game feel. Easy to enjoy!
enderswype12 Oct 2022, 13:14
thats a good collection of cool mingames, i expected some kind of score at the end depending on th number of +100 you get throught the experience ahah, i like the outside of the box thinking in every minigame!!
ksimaster13 Oct 2022, 14:44
It's unbelievable! The game is just super!!! That's great!!! I'm stuck to the computer! :)

rosypenguin13 Oct 2022, 18:52
It's so funny how we independently came up with similar ideas, a set of minigames with wiggly art style, and even similar sleeping and eating minigames! I loved how inventive each game was, and how there were no repeats. The amgus were really funny too. Incredible work for a compo!!

LDJam user 27785114 Oct 2022, 12:46
@rosypenguin I recognize you. You are the author of the deepest sword in the 48th ludumdare. very interesting and impressive game.
I'm glad you played my game.:smile:
I'm glad you played my game.:smile:

ch4b13r17 Oct 2022, 21:14
Nice

Molpe19 Oct 2022, 23:05
Such a nice idea! I was only disappointed there was no score at the end :slight_frown: The art style is so pretty :heart:

LDJam user 27785120 Oct 2022, 07:09

Polite Stories20 Oct 2022, 19:04
Jeez this is crazy, the effort you put into your work is staggering and everything was just so lovely, I had a huge smile on my face from start to finish and I liked how, even though for some games there was a clear "goal" it didn't really matter if we won or not since it felt like the goal was just...to have a nice chill time. Very very lovely and maybe my favourite from the Compo

jitspoe13 Jan 2023, 09:14
I had to go check out your other games. Funny how this was almost the complete opposite in difficulty from your latest game!



Really cute spritework and great bgm and sound effects! Wish I could have seen my total score at the end.