Mob Defense

Overall★★★★★★★★★★2.97
Fun★★★★★★★★★★2.84
Innovation★★★★★★★★★★3.40
Theme★★★★★★★★★★3.24
Graphics★★★★★★★★★★2.85
Audio★★★★★★★★★★1.27
Play it over at itch.io at https://astrayrae.itch.io/mob-defense-ld51
You can also find a somewhat polished version over at https://astrayrae.itch.io/mob-defense

Made for Ludum Dare 51!​ Didn't finish a lot of the things I wanted to implement, but in the end an actual playable game came out. I streamed the process live at https://twitch.tv/astrayrae.

How to play:


- Drag attacks around until you feel happy.

Example play:



Things that I would have liked to have had time for


In decreasing order of importance:
- Not have "(Clone)" stand behind every dang card... Yeah kinda forgot about that.
- Sound!
- More Effect Variation
- Grass / Rocks, current the ground is a bit empty
- Interface improvements (icons for the card effects, make clearer that cards outside the panel are still active)
- Letting the player move the cards in the left panel around. It only half works, so I turned it off.
- More effects, target types (cones), just more card parts.
- Auto generation of cards, currently every card is manually set up (and some are kinda op).
- Lighting
- More enemy variation, more enemies, armored enemies etc.
- Making the different defenders do different stuff/ be good at different things.
- More Progression

Comments7

LDJam user 277876
LDJam user 2778764 Oct 2022, 19:20
I really love the idea as you created a super unique mechanic that I would love to see become a full game (it kind of reminded me the game Noita's wand creation). As you are well aware of in to your To-Do section, the game doesn't feel like a complete game, instead more like a concept. I truly hope you continue this game as I see so much potential. Keep up the great work!
LDJam user 2670955 Oct 2022, 00:29
Not sure what all the attacks were doing but I dragged the crap outta them until i was happy
Lex
Lex5 Oct 2022, 00:46
I think you should swap Sound to first in order of importance! You're missing a lot of potential to make your game greater when you leave out the audio. It's a whole human sense you're not exploring!

Game was good but I confess I didn't quite understand how swapping cards really worked, I felt I was missing some "cards" sometimes.
Inno6 Oct 2022, 20:44
At first was scared of the wall of text but it turned out to be quite fun
LDJam user 263100
LDJam user 26310011 Oct 2022, 18:32
I like the concept a lot! The biggest "flaw" here is that it still feels so rough. Obvioulsy that's just up to the limited time. I can totally see this as a very fun and unique game if it was released in a polished/finished state!
Either way, it's already fun and I can see a lot of potential. Well done :)
Flightless
Flightless13 Oct 2022, 16:51
Nice concept! 192s was my best run. Reading the cards whilst the enemies were attacking got real stressful :smile:
Shizi21 Oct 2022, 09:23
A pretty fun game for me. The only problem is that I cannot read all the attack instructions before select&drag a better one in 10 seconds.

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