
Mob Defense
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Play it over at itch.io at https://astrayrae.itch.io/mob-defense-ld51
You can also find a somewhat polished version over at https://astrayrae.itch.io/mob-defense
Made for Ludum Dare 51! Didn't finish a lot of the things I wanted to implement, but in the end an actual playable game came out. I streamed the process live at https://twitch.tv/astrayrae.
- Drag attacks around until you feel happy.
In decreasing order of importance:
- Not have "(Clone)" stand behind every dang card... Yeah kinda forgot about that.
- Sound!
- More Effect Variation
- Grass / Rocks, current the ground is a bit empty
- Interface improvements (icons for the card effects, make clearer that cards outside the panel are still active)
- Letting the player move the cards in the left panel around. It only half works, so I turned it off.
- More effects, target types (cones), just more card parts.
- Auto generation of cards, currently every card is manually set up (and some are kinda op).
- Lighting
- More enemy variation, more enemies, armored enemies etc.
- Making the different defenders do different stuff/ be good at different things.
- More Progression
You can also find a somewhat polished version over at https://astrayrae.itch.io/mob-defense
Made for Ludum Dare 51! Didn't finish a lot of the things I wanted to implement, but in the end an actual playable game came out. I streamed the process live at https://twitch.tv/astrayrae.
How to play:
- Drag attacks around until you feel happy.
Example play:
https://youtu.be/B_mRTPY2qxsThings that I would have liked to have had time for
In decreasing order of importance:
- Not have "(Clone)" stand behind every dang card... Yeah kinda forgot about that.
- Sound!
- More Effect Variation
- Grass / Rocks, current the ground is a bit empty
- Interface improvements (icons for the card effects, make clearer that cards outside the panel are still active)
- Letting the player move the cards in the left panel around. It only half works, so I turned it off.
- More effects, target types (cones), just more card parts.
- Auto generation of cards, currently every card is manually set up (and some are kinda op).
- Lighting
- More enemy variation, more enemies, armored enemies etc.
- Making the different defenders do different stuff/ be good at different things.
- More Progression