Mob Defense

Mob Defense

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.97
fun: 2.84
innovation: 3.40
theme: 3.24
graphics: 2.85
audio: 1.27
Play it over at itch.io at https://astrayrae.itch.io/mob-defense-ld51
You can also find a somewhat polished version over at https://astrayrae.itch.io/mob-defense

Made for Ludum Dare 51!​ Didn't finish a lot of the things I wanted to implement, but in the end an actual playable game came out. I streamed the process live at https://twitch.tv/astrayrae.

How to play:


- Drag attacks around until you feel happy.

Example play:

https://youtu.be/B_mRTPY2qxs

Things that I would have liked to have had time for


In decreasing order of importance:
- Not have "(Clone)" stand behind every dang card... Yeah kinda forgot about that.
- Sound!
- More Effect Variation
- Grass / Rocks, current the ground is a bit empty
- Interface improvements (icons for the card effects, make clearer that cards outside the panel are still active)
- Letting the player move the cards in the left panel around. It only half works, so I turned it off.
- More effects, target types (cones), just more card parts.
- Auto generation of cards, currently every card is manually set up (and some are kinda op).
- Lighting
- More enemy variation, more enemies, armored enemies etc.
- Making the different defenders do different stuff/ be good at different things.
- More Progression
Found a bug?
Tell us on Discord