Ludum Dare #51compo
Mob Defense
Play it over at itch.io at https://astrayrae.itch.io/mob-defense-ld51
You can also find a somewhat polished version over at https://astrayrae.itch.io/mob-defense
Made for Ludum Dare 51! Didn't finish a lot of the things I wanted to implement, but in the end an actual playable game came out. I streamed the process live at https://twitch.tv/astrayrae.
- Drag attacks around until you feel happy.
In decreasing order of importance:
- Not have "(Clone)" stand behind every dang card... Yeah kinda forgot about that.
- Sound!
- More Effect Variation
- Grass / Rocks, current the ground is a bit empty
- Interface improvements (icons for the card effects, make clearer that cards outside the panel are still active)
- Letting the player move the cards in the left panel around. It only half works, so I turned it off.
- More effects, target types (cones), just more card parts.
- Auto generation of cards, currently every card is manually set up (and some are kinda op).
- Lighting
- More enemy variation, more enemies, armored enemies etc.
- Making the different defenders do different stuff/ be good at different things.
- More Progression
You can also find a somewhat polished version over at https://astrayrae.itch.io/mob-defense
Made for Ludum Dare 51! Didn't finish a lot of the things I wanted to implement, but in the end an actual playable game came out. I streamed the process live at https://twitch.tv/astrayrae.
How to play:
- Drag attacks around until you feel happy.
Example play:
Things that I would have liked to have had time for
In decreasing order of importance:
- Not have "(Clone)" stand behind every dang card... Yeah kinda forgot about that.
- Sound!
- More Effect Variation
- Grass / Rocks, current the ground is a bit empty
- Interface improvements (icons for the card effects, make clearer that cards outside the panel are still active)
- Letting the player move the cards in the left panel around. It only half works, so I turned it off.
- More effects, target types (cones), just more card parts.
- Auto generation of cards, currently every card is manually set up (and some are kinda op).
- Lighting
- More enemy variation, more enemies, armored enemies etc.
- Making the different defenders do different stuff/ be good at different things.
- More Progression



Comments7
Game was good but I confess I didn't quite understand how swapping cards really worked, I felt I was missing some "cards" sometimes.
Either way, it's already fun and I can see a lot of potential. Well done :)