
Not Late, Or Early
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Package toys and send them away exactly on time! Not Late, or Early. There is a handy timer and a beat every second to keep you up to speed. But those sorts of things don't hang around forever. How in tune can your internal timer get?
The objective is to score as many points as you can before you strike three times and get fired. If you place the box on the conveyor belt too early (before the red bar) or wait too late (when the timer fills) you will receive a strike. Eventually the timer and beat will disappear, so you better learn the rhythm. As you place the correct toys (top first) into the box it will gain points, once that box is put on the top conveyor belt it will score. This score may be multiplied depending on how close you are to the 10 second mark, the closer the higher the multiplier (orange is x2, yellow and the line x10!).
*Audio on highly recommended
Note: Make sure to place the boxes on the separate conveyor portion at the top (the middle one), there is a wee bug.
Controls: Wasd or arrows to move and 'e' to pick up.
The objective is to score as many points as you can before you strike three times and get fired. If you place the box on the conveyor belt too early (before the red bar) or wait too late (when the timer fills) you will receive a strike. Eventually the timer and beat will disappear, so you better learn the rhythm. As you place the correct toys (top first) into the box it will gain points, once that box is put on the top conveyor belt it will score. This score may be multiplied depending on how close you are to the 10 second mark, the closer the higher the multiplier (orange is x2, yellow and the line x10!).
*Audio on highly recommended
Note: Make sure to place the boxes on the separate conveyor portion at the top (the middle one), there is a wee bug.
Controls: Wasd or arrows to move and 'e' to pick up.