
Nua
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Nua is a puzzle-esque time management game, where each tile costs a certain amount of seconds to traverse and each enemy takes a certain amount of seconds to attack. You have 10 seconds worth of Time Points (TP)
Fight your way through the infestation and defeat the final enemy.
Different power ups help you get to the end.
Current power ups include:
- Tile speed increase: + 0.5 seconds
- Health increase : + 15 health
- Damage increase : + 5 damage
- Reduce attack time : - 0.25 seconds
This is my first game jam and my first ever finished project, and even with it's flaws I'm really proud of it.
I would've loved to add more content such as randomized levels and items, more bosses, more enemies and really fine tune the gameloop, and give more player feedback on what they're doing but alas we only have 72 hours :D
Current known issues:
- There was a bug where at the end of a level, you could keep moving in a certain direction, but I haven't been able to reproduce in a while, so not sure if I randomly fixed it or if it's still there!
- At the end of a level you can walk into a tile, even though you may not have enough TimePoints (TP) to do so.
Things that definitely need more work:
- Player feedback isn't the best, I added a Tab key window to help visualize the different powerups and such, but definitely could've done more there. Will improve on this for the next jam and future projects!
- More lore rather than just Enemy1,2,3 boss etc.
Thanks for playing and all feed back is much appreciated!
Small update to the game as I finally had some time to fix the main issue players were facing when playing which was no indicator as to how much TimePoints would it cost for a tile. Incase there is any confusion, the lowest TimePoints a tile can cost is 0.5.
- Hold space bar to see how much tiles cost in the level
- Changed some flavour text
This update is availabe on my itch.io link below, keeping the base game that I developed within the 72hrs here.
I also managed to bring the file size down from around 120mbs to 100mbs. The chunk of this about 60-70 mbs is the sounds and music and I'm currently looking at ways to bring this down further. As I know its a fairly big file size for the game.
On top of that, I'm looking at getting the web version working, when I do export for HTML5 in Godot4 beta 2, the tilemap that the player moves on disappears for some reason, and I have yet to find out why. Obviously the web version would open up the game to more players, as I can't export to Mac for example and remove the annoyances of downloading.
Fairly decent update as I've been able to reduce the file download size drastically with a very small change, I'm also pushing this file size change to the previous versions and updating the original version here with that change only. Mainly so people in the game jam can have a much smaller download with the original game that I made within 72 hrs.
As with the last update, v1.2 is only available on my itch.io page linked below to keep the original jam entry seperate.
- Completely reworked the UI to allow for smaller text (The text was really big and was difficult to read in many cases, should hopefully be easier with these changes)
- Colour-coded the various player stats on the UI
- Renamed some buffs to make them more coherent and removed most acronyms
- Updated the Main Menu background
- Updated the How-To screen, reducing it to one page (The in-game help screen also received these updated visuals)
- Updated the water tile art (It's possible a lot of you didn't even know this was a water tile :D)
- Added a new popup floating text when interacting with powerups to signify what you just gained and also when attacking enemies to signify how much health you just lost.
- Reduced file download size from 121mbs to 28mbs, this was done by changing audio files from .wav to a .ogg :laughing:
Thanks again!
Fight your way through the infestation and defeat the final enemy.
Different power ups help you get to the end.
Current power ups include:
- Tile speed increase: + 0.5 seconds
- Health increase : + 15 health
- Damage increase : + 5 damage
- Reduce attack time : - 0.25 seconds
This is my first game jam and my first ever finished project, and even with it's flaws I'm really proud of it.
I would've loved to add more content such as randomized levels and items, more bosses, more enemies and really fine tune the gameloop, and give more player feedback on what they're doing but alas we only have 72 hours :D
Current known issues:
- There was a bug where at the end of a level, you could keep moving in a certain direction, but I haven't been able to reproduce in a while, so not sure if I randomly fixed it or if it's still there!
- At the end of a level you can walk into a tile, even though you may not have enough TimePoints (TP) to do so.
Things that definitely need more work:
- Player feedback isn't the best, I added a Tab key window to help visualize the different powerups and such, but definitely could've done more there. Will improve on this for the next jam and future projects!
- More lore rather than just Enemy1,2,3 boss etc.
Thanks for playing and all feed back is much appreciated!
Nua v1.1 Update 08/10/2022
Small update to the game as I finally had some time to fix the main issue players were facing when playing which was no indicator as to how much TimePoints would it cost for a tile. Incase there is any confusion, the lowest TimePoints a tile can cost is 0.5.
- Hold space bar to see how much tiles cost in the level
- Changed some flavour text
This update is availabe on my itch.io link below, keeping the base game that I developed within the 72hrs here.
I also managed to bring the file size down from around 120mbs to 100mbs. The chunk of this about 60-70 mbs is the sounds and music and I'm currently looking at ways to bring this down further. As I know its a fairly big file size for the game.
On top of that, I'm looking at getting the web version working, when I do export for HTML5 in Godot4 beta 2, the tilemap that the player moves on disappears for some reason, and I have yet to find out why. Obviously the web version would open up the game to more players, as I can't export to Mac for example and remove the annoyances of downloading.
Nua v1.2 Update 11/10/2022
Fairly decent update as I've been able to reduce the file download size drastically with a very small change, I'm also pushing this file size change to the previous versions and updating the original version here with that change only. Mainly so people in the game jam can have a much smaller download with the original game that I made within 72 hrs.
As with the last update, v1.2 is only available on my itch.io page linked below to keep the original jam entry seperate.
Art & UI
- Completely reworked the UI to allow for smaller text (The text was really big and was difficult to read in many cases, should hopefully be easier with these changes)
- Colour-coded the various player stats on the UI
- Renamed some buffs to make them more coherent and removed most acronyms
- Updated the Main Menu background
- Updated the How-To screen, reducing it to one page (The in-game help screen also received these updated visuals)
- Updated the water tile art (It's possible a lot of you didn't even know this was a water tile :D)
Gameplay
- Added a new popup floating text when interacting with powerups to signify what you just gained and also when attacking enemies to signify how much health you just lost.
Misc
- Reduced file download size from 121mbs to 28mbs, this was done by changing audio files from .wav to a .ogg :laughing:
Thanks again!