Oh no!
Hi, this game concept is one of my weirdest ideas yet!
For this LD my personal challenge was to make all the 3D models, rigging and animation in Blender (which I never used before, I usually use Maya, Zbrush and Substance Painter).
Long story short: I underestimated the learning curve and it took me forever to get the hang of the software, that is why I had to fill my game with potato art :)
I had plans to add nice characters, animations and sound - but oh well. At least I learned a lot about Blender in this jam and that's what matters the most for me.
Did it all by myself, because I was planning for compo - but oh well.
This game is meant to be played multiple times, you will get a random hint everytime you lose!
Maybe I will release a post jam version with all the gorgeous details I once dreamed to make.
What inspired me (a.k.a. the fact source):
https://twitter.com/aspca/status/1179078521756508160
EMBED WINDOW IS WEIRD, PLEASE CLICK THE FULL SCREEN BUTTON
Also embed games apparently do not keep Unity.PlayerPrefs when you refresh the page, and I was using this to keep the high score :(
For this LD my personal challenge was to make all the 3D models, rigging and animation in Blender (which I never used before, I usually use Maya, Zbrush and Substance Painter).
Long story short: I underestimated the learning curve and it took me forever to get the hang of the software, that is why I had to fill my game with potato art :)
I had plans to add nice characters, animations and sound - but oh well. At least I learned a lot about Blender in this jam and that's what matters the most for me.
Did it all by myself, because I was planning for compo - but oh well.
This game is meant to be played multiple times, you will get a random hint everytime you lose!
Maybe I will release a post jam version with all the gorgeous details I once dreamed to make.
What inspired me (a.k.a. the fact source):
https://twitter.com/aspca/status/1179078521756508160
EMBED WINDOW IS WEIRD, PLEASE CLICK THE FULL SCREEN BUTTON
Also embed games apparently do not keep Unity.PlayerPrefs when you refresh the page, and I was using this to keep the high score :(
Tools: Blender


