Once Upon A Tiny Time

Once Upon A Tiny Time

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overall: 3.62
fun: 3.46
innovation: 3.26
theme: 3.46
graphics: 3.90
audio: 3.18
humor: 3.66
mood: 3.34
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Once Upon A Tiny Time


OUATT is the story of a peaceful farmer, taking care of his quiet garden. His days are made of rewarding work, a task at a time (10 seconds for each task to be exact). But it wouldn't be much of a story if it stopped there, would it ? You will have to defend your home against waves of enemies, collect their remains to grow your vegetables, harvest and use your vegetables to reload your turrets, to help you defend against the next evil trespassers.

Oh, did I mention those attackers are humans ? And you play as an orc. Just a tiny detail, really...

Good luck in your gardening !

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Gameplay


Your day is cut into 6 periods of 10 seconds. Each of these periods is dedicated to a task :

- Night time : harvest your crops
- Dawn : Check on your defenses, reload your turrets
- Morning : take a rest, enjoy you peaceful garden
- Noon : Attackers! Shoot from a distance, defend your self in melee, and check on your turrets ammunition
- Afternoon : Clean the mess, collect the bodies of your fallen enemies
- Dusk : Grind the bodies in your machine to create Fertilizer for your garden

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Credits


- Gaëtan Saura : Game director, Game design and programmer

- François Jacques : 3D environment and tech artist, animator

- Jeanne de Perthuis : Concepts and 3D artist, rigger

- Marie Dangréaux : 3D and texture Artist

- Lalo Messine : Narrative and Game design, voice acting

Thanks to HiQub studio, Lyon, France.

Tools


- Blender : 3D modeling, rig and animation

- Substance painter : texturing

- Krita : UI design

- Mixamo : animations

- Unreal Engine : Game Engine

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Comments


So hard, so fun and so much stress ! It was a very cool experience.

We made all this game assets during the last 3 days and only use unreal default template.

Congratulations for the team for this very very good job accomplished.

Thanks for all and have fun !

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Bugs


- Humans can't hit the house (We will fix it in few days)
- When humans die, damage keep activated.... but... normally they can't... they died...

Patch notes - Fixed Version


- Add AZERTY keyboard support in the main and pause menu
- Add Inverted Y Camera in the main and pause menu
- Humans can attack house and player and is a loop...
- Humans lose their damage box collision when died
- House has a life !!! A liiiife !
- Delete bugs props
- Down tower volume and up narrative voice
- Change die screen with reason

- Sorry for all of that :cry:

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Screenshots



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:thumbsup: Thanks for all of us !!

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