Overwhelming swarm

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.04
Innovation★★★★★★★★★★2.73
Theme★★★★★★★★★★3.54
Humor★★★★★★★★★★2.38
Mood★★★★★★★★★★2.62
You get healed every 10 seconds, see how long you can survive!

Clock on the top of the screen made by RoboticTea (https://www.twitch.tv/robotictea)

The game has no audio.

(If the embed on this site does not work, check out the itch.io link!!)

Comments10

Gdanilo4 Oct 2022, 03:19
i get an error "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."

I cant play the game :(
Oliver Richmeier4 Oct 2022, 03:58
Basic concept but the implementation is quite good, movement is responsive and it almost always feels fair taking damage despite the overwhelming number of enemies. Nice work!
Caerul4 Oct 2022, 05:07
Had to juke a few of those bad guys. Simple fun gameplay! Sometime you don't think you'll make it, but just had to rush out. Enjoyed this fun little game for sure!
amarokczukay
amarokczukay4 Oct 2022, 16:18
simple and easy to get a handle on controls, and fluid. the sprite of the timer is really cool!
Rainsong4 Oct 2022, 16:21
Good stuff. :) Nice use of the theme, solid basic design.
mrjeremy4 Oct 2022, 16:21
Interesting take on the theme! Turned into a fun little game good job.
TheseusInABottle
TheseusInABottle4 Oct 2022, 16:22
Nice and simple. Obviously sound would have been nice, but gameplay is what's most important and you got it done and working with no glitches that I noticed so good job.
settings
settings4 Oct 2022, 16:26
Fun game! I liked design, it felt challenging but not cheap. I wished there was a timer throughout the run, alongside your highest score!
PenguinMunch4 Oct 2022, 16:52
Great game! One suggestion I would have would be to make it more obvious that dashing into enemies kills them. Once I died the first time and it told me I could have killed those enemies, I needed to get revenge.
Knipsch
Knipsch21 Oct 2022, 21:00
Nicely done! I liked the simplicity. It wasn't totally intuitive how killing enemies worked, though.
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