A Tower Defense with a cycle of 10 seconds. An unstoppable horde of monsters tries to drive you from this newly found island, but with the help of a plethora of towers you will need to defend yourself, gather resources and expand your island.
- New Enemies are at your gates every 10 seconds. - Your resources are stocked up every 10 seconds.
With a fully randomly generated map and path, you never know what to expect!
--- Controls ---
Move Camera: AWSD/Arrow Keys
Rotate Camera: Q & E
Zoom Camera: Scroll Wheel
Use your mouse to select and place the buildings.
--- Explanation ---
At the start a map is randomly generated for you. From this point onwards you have 10 seconds between every wave of enemies. You can place gatherers over natural resources to increase your income, and you can place towers to defend yourself. Finally, by placing a watch-tower, you will expand your island, but be warned, it will also create an additional path for your enemies to take.
--- Patch ---
- 1.0.1: Minor bug fixes to fix web-GL Lock-up & the inability to spawn a certain enemy
I seem to have encountered an error during loading. I get several of the following messages in console: >Refused to create a worker from 'blob:null/a86e9ff5-f724-4597-9b98-b1183fe10910' because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-inline' 'unsafe-eval'". Note that 'worker-src' was not explicitly set, so 'script-src' is used as a fallback.
epic. just an FYI, your projectiles are coming out of the source (cannon for example) sideways. they come out of the right side of the shooting object. otherwise, great.
It's good ^^ Gatherers are OP to place on wood in early game, it was very easy to fill the map with ballistas and catapults afterwards. I stopped at wave 69, the ennemies were obliterated in a few seconds but I tried to place a watch tower near the castle, and the game crashed x) Good job nonetheless :p
Heya everyone, minor fix to not crash the game when pressing the vote & quit button on HTML (can't do either in WebGL), and it seems the website's issue with Unity Embeds has been fixed!
good implementation of the theme and nice chill music .the white circles are a bit too much, maybe if they appeared if you hovered on top of a structure? solid entry
I liked the perspective and camera movement on this one. It felt very clean. Unfortunately, the game did crash for me when I got to wave 40, but I had fun regardless! I would agree with what someone said earlier, the white circle indicators for the towers is very distracting. I also wish I could get stats or information on what the buildings did exactly. otherwise, well done!
Very nice and relaxing strategy. Survived 52 waves and built up the whole map. I understand that now the game is impossible to win? Cool tower design. I did not have enough health indicators over monsters and bosses.
at one point (wave 72) the watchtowers stopped extending the world, and the game was permanently in low framerates. otherwise great game with super fun enemy designs!
Nice chill game. The random generation of the island is a cool and risky feature, but the reward is there. I would like a bit more challenge and the ability to hide tower ranges.
FINALLY some good old tower defense! Really loved the every 10 seconds implementation and the ressource gathering system! I was only missing some VFX hint on when ressource is gathered and from where... took me some time to get the understanding for the system! Models, Animations and especially music are really chill, love the vibe!
I loved that you expand the map with the watchtowers, super cool idea!! Sadly it crashed after my 4th watch tower so I lost that game. But still super fun, well done!
Wow, this is a beautiful and polished game. It caught me pretty quickly and I hit wave 80 without realizing it. I liked how the difficulty advances only if you want it to. Great job!
Pretty fun, well done! I like how you have to balance economy and defense. Would be nice to have keyboard shortcuts for buildings as placing gatherers becomes tedious after a while. And the tower ranges clutter the screen after a while
I had fun but this was as far as I could go. I did not have any problems indicated by the other comments, but the game did crash the moment my health hit bottom so I didn't see a gameover screen or anything.
Good job with the tower defense mechanics. You got it down to a t.
The art for this game is so fun! I really enjoy the atmosphere and the audio of the guy so calmly telling me my base is under attack haha! The pause menu is even beautiful. Fun gameplay, I wish there were a little more direction in the very beginning as to how to set up your base but overall I had a great time - good job!
Nice tower defense game! I liked the art style and a lot of the enemy designs.
I think there's some balancing that could still be done to improve the challenge of it. Even with very little information about the damage of towers or the rate of fire, it was pretty easy to maximize the economy and the damage to incoming units. My first game froze when I placed my 2nd watch tower. On my 2nd game, I placed a few more, but one of them sank into the water when it was trying to generate more terrain? Also, the world I got the 2nd time had a path at least 2x longer than my 1st playthrough, which is a pretty significant difference.
A solid game jam submission. I enjoyed it for a good couple of minutes. Good work!
Comments32
>Refused to create a worker from 'blob:null/a86e9ff5-f724-4597-9b98-b1183fe10910' because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-inline' 'unsafe-eval'". Note that 'worker-src' was not explicitly set, so 'script-src' is used as a fallback.
Really loved the every 10 seconds implementation and the ressource gathering system!
I was only missing some VFX hint on when ressource is gathered and from where... took me some time to get the understanding for the system!
Models, Animations and especially music are really chill, love the vibe!
pretty cool the replayable side.
Good job with the tower defense mechanics. You got it down to a t.
I think there's some balancing that could still be done to improve the challenge of it. Even with very little information about the damage of towers or the rate of fire, it was pretty easy to maximize the economy and the damage to incoming units. My first game froze when I placed my 2nd watch tower. On my 2nd game, I placed a few more, but one of them sank into the water when it was trying to generate more terrain? Also, the world I got the 2nd time had a path at least 2x longer than my 1st playthrough, which is a pretty significant difference.
A solid game jam submission. I enjoyed it for a good couple of minutes. Good work!
I got some rogue tower vibes.