Ludum Dare #51extra
Rogue Circuit
Rogue Circuit is a top down Shoot 'em up, where one of the controls for your ship will change to a different Input every 10 seconds.
The controls start simple with WASD to move, and I for your main gun and O for a recharging laser beam.
(Although now listed under Extra, this was completed as a Jam game)
The controls start simple with WASD to move, and I for your main gun and O for a recharging laser beam.
(Although now listed under Extra, this was completed as a Jam game)
Comments13

Kaje Cimhael4 Oct 2022, 08:23
@mrmaico Thanks for the feedback, I realise now that the control shifting was too drastic, if I had to do it again I'd make the new inputs closer to the original button.
I made it so you only lose score when you get hit, other than dying (Since I couldn't win my own game with even 50 health)
And I made it by myself, other than the music.
I made it so you only lose score when you get hit, other than dying (Since I couldn't win my own game with even 50 health)
And I made it by myself, other than the music.
TheEsper4 Oct 2022, 10:18
Good
Baidan64 Oct 2022, 13:12
The implementation of the mechanics is done very well
Thiago Valle4 Oct 2022, 13:46
Our game did the same thing, however we also found out that changing the input (we actually randomly inverted the X and Y axis) was really hard, and even by giving direct feedback to the user it was too hard. What we did was rotate the camera around, because eventually the input would change.
One simple and cool solution you can use is to alternate between 10 seconds of the player being able to shoot and then 10 seconds of using a shield that depletes fast but being used correctly can absorb energy to shoot more powerful shots on the shooting phase.
Nice work!
One simple and cool solution you can use is to alternate between 10 seconds of the player being able to shoot and then 10 seconds of using a shield that depletes fast but being used correctly can absorb energy to shoot more powerful shots on the shooting phase.
Nice work!

Spike Studio4 Oct 2022, 17:06
It was very hard, maybe have way less bullets + they move very slow, giving the player time to move out of the way. Cool take on the theme, nice entry!

Spike Studio4 Oct 2022, 17:07
@kaje-cimhael you also didn't allow for ratings to be received btw
MossGames4 Oct 2022, 17:23
Such an interesting concept. A little uncomfortable to do on a smaller keyboard but I love shoot em ups and this scratched that itch!

Kaje Cimhael5 Oct 2022, 08:35
@baidan6 Thank you very much

Kaje Cimhael5 Oct 2022, 08:36
@thiago-valle Thank you for the feedback. That is a really good idea that I will 'borrow' from you. (Honestly I wish I thought of that)

Kaje Cimhael5 Oct 2022, 08:39
@spike-studio Very good points that I should have spotted or changed. I will keep things like that in mind going forward. Also, thanks for letting me know. (I've had to change the game type to Extra, this is unfortunately what happens when you finish 10 minutes from the deadline)

Kaje Cimhael5 Oct 2022, 08:40
@mossgames I didn't considered smaller keyboards, that's my bad. I'm a big fan of the genre, so I wanted to try my hand at making one.
saikai5 Oct 2022, 08:40
funny concept. too hard when left and right are changed often.. when only up and down are changed, it doesn't really impact the game.



Cool take on the theme. My brain won't work with the ever changing controls and it seems like you can't die. Interesting fresh way of doing an old classic. Did you work alone on this?
Really enjoyed trying to control the ship.